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  1. #39
    Player Rooj's Avatar
    Join Date
    Jun 2012
    Posts
    128
    Idea for RDM SP ability...
    Duration: 60 seconds
    Effect: Multiply the duration of any enhancing magic spell you cast (regardless of target) by x10, and allow those buffs to persist through death AND dispel. (if this SP ability is merited, the duration bonus could start at 5 and become 10 with 5/5 merits)
    Reasoning: Enfeebling Magic has become much less useful than it used to be. It has been a low priority for several years now and the future of Enfeebling Magic looks bleak. So we change focus towards Enhancing Magic. However, to go along with this change I believe there should be some changes to some of our spells. Gain-Stat spells, Temper, Bar-spells, En-spells, and Spike spells should be castable on other players - if you want to keep Accession from working with these spells, that's fine (I'm sure it would be that way anyway).

    At first glance the duration might seem like too much of a stretch. This would cause ~40 minute Hastes/Refreshes/Temper/Spikes etc., but this would be a good thing for RDM. It situations in which we use this ability, we could spend more time healing/nuking/meleeing/proccing/doing whatever instead of messing with buffs so much. I know for myself personally, sometimes it can be rough being the only healer in a group in VoidWatch, with only Cure 4, managing Hastes and Refreshes while trying to get both hints and procs, not to mention throwing Accession+Barspells/Stoneskin in certain situations. RDM can do so many things, this is always the obstacle of a jack-of-all-trades class.

    Edited to add "persist through death AND dispel."
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    Last edited by Rooj; 12-05-2012 at 04:39 AM.