Results 1 to 10 of 129

Hybrid View

  1. #1
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Mageoholic View Post
    Garbage ability, for garbage spells. Whatever happened to the Enhancing Magic buff (like soul voice) now that is worthy of being used as a 2hour. SE why you no like RDM?
    I have a theory on that. Remember when the Dev's ask if we'd like the cap to go to 99 or 100. And most of the NA player base went off the 100 cap to gain access to some extra JA and spells. Which in turn the Dev's came back and said no because that wasn't the intent they were looking for. Well that could apply here as well. As the SP original intent might have been to give RDM an edge in survival with enhanced buff's. And by the time it got to us, we were all looking at the bigger picture of using it via accession to transfer stronger buffs to party members. Which in turn was something they didn't intend, so they decide to trash it for the one hit wonder enfeeble.

    Now that's just a theory, but if you look at the history it makes sense. No one said it was a horrible idea, it just needed buffing to make it worth wild. Honestly I would have rather taken it as is than have the new one. I want enfeebling to work correctly before I have to blow a special timer just to guarantee landing it.
    (1)

  2. #2
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    Quote Originally Posted by tyrantsyn View Post
    I have a theory on that. Remember when the Dev's ask if we'd like the cap to go to 99 or 100. And most of the NA player base went off the 100 cap to gain access to some extra JA and spells. Which in turn the Dev's came back and said no because that wasn't the intent they were looking for. Well that could apply here as well. As the SP original intent might have been to give RDM an edge in survival with enhanced buff's. And by the time it got to us, we were all looking at the bigger picture of using it via accession to transfer stronger buffs to party members. Which in turn was something they didn't intend, so they decide to trash it for the one hit wonder enfeeble.

    Now that's just a theory, but if you look at the history it makes sense. No one said it was a horrible idea, it just needed buffing to make it worth wild. Honestly I would have rather taken it as is than have the new one. I want enfeebling to work correctly before I have to blow a special timer just to guarantee landing it.
    It is a theory that is somewhat on the right track. But its not really about the job and its abilities/spells. It is about the base mechanics of those spells. Its the fact haste from a RDM shares the same value of /RDM, Its about Slow I and Slow II being really indifferent in terms of value, with slow I actually being better in terms of effect/cost (by over 2 times! 1.9 vs .82!) It is about the fact that despite its skill RDM has just as good a chance to enfeeble as a WHM a BLM or a SCH...for the same effect (unless you really think .4 seconds is worth 5 merits into slow II). Back at 75 RDM was really the only job capable of landing full effect spells, SCH could come close.

    To remedy some things SE did the following.
    Refresh is the same subbed...add Refresh II
    Oh Slow I is the same across the board (Slow II sucks..) lets add a JA so RDM's can land 1 enfeeble every 5 minutes for increased potency! (if it lands at all.)

    But this isn't new, they added the EnII spell line after they made enspells maintain casted values despite gear, making SCH the king of the enspell.

    Now they want to add haste II because /RDM can cast a spell just as strong as RDM/!

    It is out of control really, you can not just keep piling crap onto crap. The reason the gap exists is because SE has left the caps on from level 75. We are level 99 classes playing by level 75 rules. There should be no reason that I can provide the same benefits of my RDM, by going BRD/RDM. Actually more if you think about it because hey I am a BRD too.

    As BRD/RDM I can.
    Cap Haste!
    Provide more refresh!
    Land Enfeebling Procs because so much MACC gear for the same Cap as my RDM! (slow beats slow 2 in terms of effective value.)
    Land BRD Procs

    Essentially anything of value my RDM offers my BRD/RDM can do, and more.

    This is a mechanics problem, not a job problem. SE needs to make enfeebling skill directly affect the % value of effectiveness, RDM needs to be able to exceed these % based caps. When dMND (and similar values) was hard to achieve and maintain land rate this approach worked...now any job with access to casting gear is as accurate and as potent as the next. Enfeebling skill must play a factor in the equation determining a % value increase. Enhancing needs to do this as well.

    This is how you fix RDM, and these abilities and spells you keep adding on the base mechanics is nothing short of pandering. As long as a BRD/RDM can offer all it does, RDM will not be required based on the current state of enfeebling and enhancing magic mechanics.
    (4)
    There is no min only max. Or something like that.

  3. #3
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I think one possibility is that the Development Bros will go back to the drawing board again and come back with something even worse than this 60 minute incarnation of Elemental Seal, after noting the roughly one trillion complaints produced over two days.

    What could anyone possibly come up with that is worse than this, I wonder?
    (1)

  4. #4
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by SpankWustler View Post
    I think one possibility is that the Development Bros will go back to the drawing board again and come back with something even worse than this 60 minute incarnation of Elemental Seal, after noting the roughly one trillion complaints produced over two days.

    What could anyone possibly come up with that is worse than this, I wonder?
    Ok, I'll bite. Meconium affected our enhancing (and thus indirectly, our melee); the nameless turd affects our enfeebling; therefore, Red Mage SP33 1/3: The Final Insult will be a healing ability. In keeping with the "crib abilities belonging to other jobs, only worse" theme honed by Imminent Strikes and the nameless turd, it will be a low-rent version of Benediction that restores fewer HP and cures only status anomalies for which -na spells exist. In keeping with the "pointless sacrifice" theme established by such timeless gems of SP ability design like Mijin Gakure and the chocoburger, it will require the RDM to die and home point without a raise for full XP loss.
    (2)

  5. #5
    Player Thore's Avatar
    Join Date
    Dec 2011
    Posts
    25
    Character
    Thore
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by SpankWustler View Post
    I think one possibility is that the Development Bros will go back to the drawing board again and come back with something even worse than this 60 minute incarnation of Elemental Seal, after noting the roughly one trillion complaints produced over two days.

    What could anyone possibly come up with that is worse than this, I wonder?
    The new-new-new 2hr will be UltiEnSpell - 30 seconds of random enspell effect (i.e. each hit is a random type, like 1st would be fire, then stone, then water ect.) doing 30ish dmg a hit. Works with main hand only, and doesn't apply with double/triple attack.
    (0)

  6. #6
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Thore View Post
    The new-new-new 2hr will be UltiEnSpell - 30 seconds of random enspell effect (i.e. each hit is a random type, like 1st would be fire, then stone, then water ect.) doing 30ish dmg a hit. Works with main hand only, and doesn't apply with double/triple attack.
    Just stop it, there doing fine on there own with out us adding to the bad idea's.
    (1)