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  1. #22
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Possible solutions;

    Increasing the number of enfeebles available to RDM. Such as:

    -An Addle-type enfeeble for readying TP moves.

    -An Inhibit TP enfeeble.

    -Plague.

    -Magic Attack/Defense Down versions of Dia and Bio, functioning the same way as them (e.i. they overwrite each other).

    -Impact.

    - Light elemental nuke like Ultima, damage based on the total of all your magic skills.

    These base ideas courtesy of Vriska of Bahamut.

    From Damane of Pheonix:

    I dont know, RDMs new SP looks terrible. They should have added a reversed embrava version as a debuff for RDMs new SP to hour.

    a Spell you get access to only during the SP (60 sec time to cast the spell) that does the follwoing for 5 min on 1 mob only, during the debuff is on:

    Spell "blabla":
    - gives a potent -Regain debuff on the mob
    - negates any natural regen buff a mob has
    - lowers its attack and casting speed by 30%
    - fully dispells any buffs a mob has up when the spell lands
    - prevents for the 5 min duration the mob to gain any debuffs from a spell/ability.
    - lowers monsters m.acc+mab and attack, defense (the attack/def down is not overwriten if you cast bio/dia, but stacks with it.)

    to make it a bit less braindead:
    the spell caps at 600 enfeebling magic skill. The enfeeblign magic skill determins the potency of the: -Regain, slow, m.acc mab down, attack and defense down the mob will get.
    The spell can not be resisted.
    the spell can be made AoE with manifestation to hit multiple targets
    monsters with self healign skills/moves can not remove the debuff.

    dont understand me wrong, I dont want an OP spell. But if balanced correctly, such a spell could have some uses on some/alot of mobs and zerg situations. for example to prevent curse spikes on the new KBs in Legion for example etc.


    That's not even getting into talks about Brave, Faith, higher tiers of Dia and Bio, making appropriate adjustments to this new SP2 and, of course, the suggestions we offered to fix the old SP2. All of which can be found and have be expounded upon on this forum (both the RDM specific one and the "2-hour" topic) and others like it.

    We try to roll with the punches when stuff that seems to be out of order (or out of left field) gets introduced. It gets very trying though when you refuse to see reason and drag your feet on issues you should easily be able to comprehend. What I'm trying to say is if you, devs, think we're just being difficult and just saying, "It's bad. Do it again.", you're mistaken. The one thing you can't say about your playerbase is that they're an unhelpful bunch that don't offer any real solutions but just say no to everything. You want ideas for how to fix things, you got them.

    But now I'm beginning to wonder...

    First of all, regarding your feedback that we are using the forums to negotiate updates, this just isn't true. Since the changes we proposed are the result of numerous and repeated studies, we reference the feedback here only to make the proposed adjustments better. If there is a plan to compromise from the beginning, we will let you know from the start.
    if you'll do anything with them...
    (4)
    Last edited by Mefuki; 11-17-2012 at 02:54 PM.