I've already pointed out my response (which honestly at this point I believe is the truth; they are on drugs), but I share the same consensus about this ability. If we really wanted, let alone needed, something of this venue we could simply sub blm and get elemental seal since it does the same damn thing this ability does but is on a 10 min timer.
Let's take a moment to look at rdm enfeebling, and better yet available gear options:
Lvl99 cap: 424
Merit cap: 16
Total base: 440
Head:
Duelist's chapeau +2
DEF:31 HP+20 MP+20 MND+5 Enfeebling magic skill +18 Adds "Refresh" effect
or
Estoqueur's Chappel +2
DEF:31 MP+40 INT+8 MND+8 Magic Accuracy+7 Magic Atk. Bonus+7 Enfeebling magic casting time -12% Set: Augments "Composure"
Hands:
Estoqueur's gantherots +2
DEF:22 MND+6 Magic Accuracy+7 Enfeebling magic skill +15 Enhances "Saboteur" effect Set: Augments "Composure"
Body:
Estoqueur's sayon +2
DEF:52 INT+12 MND+12 Magic Accuracy+10 Adds "Refresh" effect Enhances enfeebling magic effect Set: Augments "Composure"
Legs:
Hidalgo Slops Rare
DEF:44 MND+7 CHR+7 Enfeebling magic skill +10 Singing skill +5 Haste+2%
Or
Sweven Slacks +1
DEF:41 INT+8 MND+8 Magic Accuracy+7 Magic critical hit rate +1%
LV 96 WHM BLM RDM BRD SMN PUP SCH
Or
Menhit Slacks
DEF:36 Magic Accuracy+7 Enfeebling magic skill +5 Enmity-6 MP recovered while healing +5
Feet:
Nares Clogs
DEF:20 HP+3% MP+3% MND+8 CHR+8
Magic Accuracy+7
"Magic Attack Bonus"+7
Main weapon:
Chatoyant staff
DMG:45 Delay:356 STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5 All elemental resistances +20 "Cure" potency +10% MP recovered while healing +10 "Iridescence"
Hidden:
All elements: Magic Potency +15%
All elements: Magic Accuracy +30
All elements: Avatar and spirit perpetuation cost -3
I don't know about SE, but it seems pretty apparent to me that the last thing any RDM needs is something to ensure 100% Macc on a spell that is governed by a Skill they have A+ skill, upwards of +30 skill more from gear and easily another +30 or more Macc on top of it to ensure a spell lands. What in gods name are the developers thinking with this two hour?!? If I want Elemental Seal I'll sub /blm and call it a day, if I want a two hour I want something that will be worth a 30min~1hour timer reset and dramatically improves an aspect of my job while in effect. At least with Chainspell I know I can toss spells out faster than any other job could dream of for ~60 seconds or until my MP runs out....With this new SP....I don't know wtf to do with this when I don't need it to begin with.
Even looking at it from the aspect of stacking nothing but int/mnd to increase potency to cap...this ability last for 1 damn spell. Totally not worth the brain cell it killed to produce in the first place.

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