I wish it were, SE already said they wouldn't do it back when people asked about it before. Their reason was because adding +2s and the like to new areas would stop people from doing the originals and potentially create to much congestion...
I wish it were, SE already said they wouldn't do it back when people asked about it before. Their reason was because adding +2s and the like to new areas would stop people from doing the originals and potentially create to much congestion...
While the Red Mage Two-Hour isn't bad on a conceptual level like the worst of the new abilities, it's definitely in the "major issues with potency or execution" pile.
I'm surprised more people haven't complained about it. I'm surprised that I haven't complained about it more, given the massive amount of stuff I complain about.
A two-hour ability that does something so similar to Soul Voice and, in terms of end-effects, also Embrava should be more similar to those abilities in terms of potency and duration. It really is that simple.
The problem and the solution can both fit into the same sentence. It really is that simple.
I think most red mages have given up by this point. Which is a shame, because I think that we could get them to make this one ability at least halfway decent if we all stand together and ask for it. It's not a systemic problem like enfeebling magic, or something that they have demonstrated that they completely have their head up their ass about.
I actually, I went to the New 2-hour thread and did just that:
Whether you agree with my suggestion or not, I think everyone needs to pay it a visit and chime in.
Last edited by Sunrider; 08-23-2012 at 06:48 AM.
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