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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    I wish it were, SE already said they wouldn't do it back when people asked about it before. Their reason was because adding +2s and the like to new areas would stop people from doing the originals and potentially create to much congestion...
    (0)

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Demon6324236 View Post
    I wish it were, SE already said they wouldn't do it back when people asked about it before. Their reason was because adding +2s and the like to new areas would stop people from doing the originals and potentially create to much congestion...
    Does anyone even do the originals now anyway!?
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Daniel_Hatcher View Post
    Does anyone even do the originals now anyway!?
    Well so far as I know you need a Metal Chip to do Neo-Limbus areas, so you would need the ABCs from somewhere. Also it does give some gear that isn't terrible for jobs, the Haste legs for example. But all in all no it is not common.
    (0)

  4. #4
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Does anyone even do the originals now anyway!?
    More or less just trophies at this point to hang on your mannequins.
    (0)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    While the Red Mage Two-Hour isn't bad on a conceptual level like the worst of the new abilities, it's definitely in the "major issues with potency or execution" pile.

    I'm surprised more people haven't complained about it. I'm surprised that I haven't complained about it more, given the massive amount of stuff I complain about.

    A two-hour ability that does something so similar to Soul Voice and, in terms of end-effects, also Embrava should be more similar to those abilities in terms of potency and duration. It really is that simple.

    The problem and the solution can both fit into the same sentence. It really is that simple.
    (8)

  6. #6
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by SpankWustler View Post
    While the Red Mage Two-Hour isn't bad on a conceptual level like the worst of the new abilities, it's definitely in the "major issues with potency or execution" pile.

    I'm surprised more people haven't complained about it. I'm surprised that I haven't complained about it more, given the massive amount of stuff I complain about.
    I think most red mages have given up by this point. Which is a shame, because I think that we could get them to make this one ability at least halfway decent if we all stand together and ask for it. It's not a systemic problem like enfeebling magic, or something that they have demonstrated that they completely have their head up their ass about.
    (0)

  7. #7
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Hashmalum View Post
    Which is a shame, because I think that we could get them to make this one ability at least halfway decent if we all stand together and ask for it.
    I actually, I went to the New 2-hour thread and did just that:
    Quote Originally Posted by Sunrider View Post
    Regarding the RDM two-hour, there are reports that the effect increase is less than 2x. This is unacceptably underwhelming. The new two-hour should not offer less than triple potency, and should apply to all Enhancing magic, from Protect to Gain spells. Anything less is worthless compared to Chainspell. The new two-hour, while in effect, should also be immune to dispelling effects.

    Merits should adjust the duration of the Job Ability while in effect, the duration of which should start at a minimum of a minute, to account for the time spent actually casting the spells. The duration of the affected spells should be enhanced by Composure.
    Whether you agree with my suggestion or not, I think everyone needs to pay it a visit and chime in.
    (0)
    Last edited by Sunrider; 08-23-2012 at 06:48 AM.