Quote Originally Posted by Demon6324236 View Post
I'm kinda hoping for some form of JSE with SoA, where 1 of our pieces of gear (head preferably) has an "Augments Temper" effect which would either make it Triple Attack or add an overlay effect of Triple Attack with our standard Double Attack. It would also allow them to open Augments for other jobs or abilities/spells for jobs that have not gotten them due to being later in levels or release. Basically like an "Augments Absorb-Attribute" for DRK would absorb another effect, or "Augments Meteor" could add a +10% damage bonus from your casting of Meteor into the final spells damage.

Just an idea but it would work well with the Triple Attack idea for Temper, while also allowing expansion onto other jobs abilities.
Not to get off topic but some new gear that added to effect's are way over due.

Quote Originally Posted by Sunrider View Post
I don't think Temper necessarily needs a Triple Attack addition, it'd be plenty bonkers if the Double Attack rate were simply increased.
I'd imagine the new 2 hour going to increase the OAT %, Considering the thread tho I thought I'd throw out the TA/OATR