Yes, it can do that. And you know what else can do that even better? Elemental Seal, which doesn't make you wait an hour between uses and has other uses as well. It's not even as if you have to horribly gimp yourself by subbing Puppetmaster or something you'd normally never use, /BLM is a perfectly reasonable RDM subjob.Elemental Seal significantly increases magic hit rate, so it can still potentially be impacted by a very highly resistant monster. In the majority of situations where it is difficult to stick an enfeeble, it is because the monster is very highly resistant. In order to be able to stick the spell and ignore the resistance (bypassing Immunobreak), the new RDM SP ability can be used to give the debuff reliably.
In other words, "Trust us, we promise it will be good later." {Thanks for the offer, but I'll have to pass.} Why? "Promises, promises; lies, lies." They also promised us new avatars (result two years later: a video a decent .DAT hacker could put to shame), the ability to create our own dungeon (result: MMM), addressing the issue where content needs Embrava and/or Perfect Defense (result: -10% HP on a handful of mobs with offense being untouched), Charmna (result: nothing), an enmity fix (result: nothing), Pet: +Treasure Hunter gear (result: less than nothing as they denied ever making the promise), etc, etc. There is no trust in the dev team remaining on our part; they threw it all away, pissed it all down the drain. They need to make this ability into something other than a bad joke now, not whenever the hell they think they are going to be sorry about all the promises they broke.As far as immunity goes, we are planning on tuning each monster individually and getting rid of immunity as much as possible. In Voidwatch, Legion, and the Limbus/Einherjar high level expansions, immunities have already been reduced to almost none. We will continue to perform these adjustments to other monsters as well as in all new content.
Regarding the suggestion to allow for spells over a duration instead of just one case, although we have not completely disregarded this option, we want to adjust very carefully as a monster could be quickly debuffed completely and then Stunned continuously for the remaining duration of the ability. We'd be grateful if you'd test out this ability first and then let us know how you feel about it.
Also, about your opinion that the effects of enfeebling magic are too weak in the first place, we also want to give enfeebling magic a more noticeable effect and we would like to tackle this in the future as a separate issue.

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