Quote Originally Posted by Camate View Post
[*]Red mage
The next enfeebling magic spell cast will receive a boost in accuracy. (Effect duration: 60 seconds)
  • As long as the target does not have immunity, it is guaranteed to land. (There is a possibility for a half-resist)
  • The ability will have no effect on monsters that have immunity.
  • Effect will wear off after 60 seconds or once an enfeeble spell lands.

This makes a 100% accurate enfeebling spell. While it is not something that can be used frequently, by selecting the situations to use it, you will be able to greatly impair and neutralize monsters.
Okay........ So now we have this. And I really don't know what to make of it. I thought the enhancing boost thing was decent enough. From what I pick up on the Jp side of thing's they look at it as a very decent solo ability. And had about the same issue's as we did with duration.

It's perplexing to me that they basically gave us a Elemental seal on a SP timer. I guess if the effect's are really strong it would be worth wild. But off the break they basically stick a knife in it with resistance. I guess it remains to be seen. But Off the break I'm sure that a lot of people aren't going to be real happy about the change.