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  1. #1
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    That is something I forgot to put in my rant of things to SE, we also need buffs cast to be unable to be dispelled as that would instantly kill the 2-hour. Again it is not unbalanced because SCH's Embrava does the same thing, it can not be dispelled by any means except by zoning or a player removing it (not even sure if thats possible seeing as I have never been so stupid as to try it...) so it should be fair.
    (3)

  2. #2
    Player Zirael's Avatar
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    Mar 2011
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    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Demon6324236 View Post
    That is something I forgot to put in my rant of things to SE, we also need buffs cast to be unable to be dispelled as that would instantly kill the 2-hour. Again it is not unbalanced because SCH's Embrava does the same thing, it can not be dispelled by any means except by zoning or a player removing it (not even sure if thats possible seeing as I have never been so stupid as to try it...) so it should be fair.
    You are able to cancel Embrava manually.
    Also, Embrava gets overwritten by Kaustra, Kaustra gets overwritten by Embrava.
    Ooops, wrong door, sorry!
    (3)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  3. #3
    Player
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    Mar 2011
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    Quote Originally Posted by Zirael View Post
    You are able to cancel Embrava manually.
    Also, Embrava gets overwritten by Kaustra, Kaustra gets overwritten by Embrava.
    Ooops, wrong door, sorry!
    Ok, so just make it to where buffs under the 2-hour can still be removed by certain effects of the opposite nature, such as some slows will cancel Haste still, just make it less than we have currently. After that should be good.
    (2)

  4. #4
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Here's to dreaming, but it would be kind of sweet if it up temper to a triple attack % as well.
    (1)

  5. #5
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    Quote Originally Posted by tyrantsyn View Post
    Here's to dreaming, but it would be kind of sweet if it up temper to a triple attack % as well.
    I'm kinda hoping for some form of JSE with SoA, where 1 of our pieces of gear (head preferably) has an "Augments Temper" effect which would either make it Triple Attack or add an overlay effect of Triple Attack with our standard Double Attack. It would also allow them to open Augments for other jobs or abilities/spells for jobs that have not gotten them due to being later in levels or release. Basically like an "Augments Absorb-Attribute" for DRK would absorb another effect, or "Augments Meteor" could add a +10% damage bonus from your casting of Meteor into the final spells damage.

    Just an idea but it would work well with the Triple Attack idea for Temper, while also allowing expansion onto other jobs abilities.
    (3)

  6. #6
    Player Sunrider's Avatar
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    Jun 2012
    Location
    California
    Posts
    138
    I don't think Temper necessarily needs a Triple Attack addition, it'd be plenty bonkers if the Double Attack rate were simply increased.
    (1)

  7. #7
    Player tyrantsyn's Avatar
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    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
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    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I'm kinda hoping for some form of JSE with SoA, where 1 of our pieces of gear (head preferably) has an "Augments Temper" effect which would either make it Triple Attack or add an overlay effect of Triple Attack with our standard Double Attack. It would also allow them to open Augments for other jobs or abilities/spells for jobs that have not gotten them due to being later in levels or release. Basically like an "Augments Absorb-Attribute" for DRK would absorb another effect, or "Augments Meteor" could add a +10% damage bonus from your casting of Meteor into the final spells damage.

    Just an idea but it would work well with the Triple Attack idea for Temper, while also allowing expansion onto other jobs abilities.
    Not to get off topic but some new gear that added to effect's are way over due.

    Quote Originally Posted by Sunrider View Post
    I don't think Temper necessarily needs a Triple Attack addition, it'd be plenty bonkers if the Double Attack rate were simply increased.
    I'd imagine the new 2 hour going to increase the OAT %, Considering the thread tho I thought I'd throw out the TA/OATR
    (1)

  8. #8
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Honestly if Neo-Limbus was actual areas not just bosses, and had AF1+2 items, they could have made it have those effects, but that was a dream never realized by SE it would seem.
    (1)

  9. #9
    Player tyrantsyn's Avatar
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    Sep 2011
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    612 wharf ave next to the gentlemen's club.
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    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Still room to do it, sounds like a great idea for a General discussion thread. Maybe +2 af could work in some nice rdm melee perks.
    (3)

  10. #10
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    Mar 2011
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    I wish it were, SE already said they wouldn't do it back when people asked about it before. Their reason was because adding +2s and the like to new areas would stop people from doing the originals and potentially create to much congestion...
    (0)

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