See everything I said in my last post.
Why would I come up with a compromise with that when that is precisely what I do not want? It's as if someone suggested to add healing magic to a BRD and you said "You can't even think of a compromise with no healing magic for a BRD!", it's an entirely pointless argument. It's not a compromise if the very thing want is not being considered. You want me to give up my idea entirely in favor of yours. Fuck that.
I'm as creative as a loaf of bread. I won't even pretend otherwise. Yet the example I gave in my previous post about Nyzul is already a good start.
I don't want a reward from you. Unless that reward is you shutting the hell up already. Regardless, see my last example.
Famous yes, relevant no. Here's a non-famous but relevant quote: "Don't make up shit that isn't related to the discussion." Another thing you don't seem to understand is that my solution would not make things worse, only better. Now we have hardcore-mode only. With this suggestion we'd have hardcore-mode but also lower difficulty settings. So why exactly is this bad? Right now we already have content that distinguishes people, and you seem to be convinced that SE is unable to change, so we'll keep having hardcore content that regular players can't clear, right? So what exactly is your point? "No, this is a bad idea because it'll be like it already is only slightly better"?
Fucking yes. People who fail should not get the gear. That's the entire point. Don't tell me you missed that while arguing for the entire thread?
Fucking yes, again. Artificial difficulty and challenge are not the same thing. Artificial difficulty is giving a bunny outside of San d'Oria a TP move that deals 500 damage. That's not a challenge though, it's unfair and entirely luck-based, the only way to win against that is to hope they don't use it. There's zero challenge involved. Challenge would be to give them TP moves that you can survive but with a certain strategy. Use conal moves with a long enough charge time for example. That would at least involve some skill to survive. What I suggested was reducing the artificial difficulty, not the actual challenge. Do you think Nyzul would be easy to clear with what I suggested? You'd still better bring 4 good DDs and Enhancing Magic capped SCH or you'll likely still fail.
Wrong, I don't mind other paths at all. I had no issue with them adding king abjurations to Einherjar, because it was still a challenge to get to him and to fight him. What I don't want is a substantially easier way (of course one way will always be the easier one and the other the harder one, but as long as they're comparable in difficulty I still don't mind). I think skill should reward you in a unique way. And I also think the game should motivate people to play with skill. That's about the only things we disagree upon.


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