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Thread: FFXI fixed!

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    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Arcon View Post
    If an idea is presented and the masses dislike it, I can live with that.
    By responding in just does that make your points any more valid? You didn't bring anything to the table or offer something useful to compromise with the topic either. It appeared as a devote attempt toward a single direction. It also appeared as though the masses didn't exist or you simply didn't care about them.

    Quote Originally Posted by Arcon View Post
    If some idiot comes along and starts to spout bullshit wherever they can to taint the people arguing in either party and/or the idea presented, I'll do what I can to call them out on it. Fortunately you've moved on from defending your position to trying to insult me with petty attempts. Since I feel no need to defend myself against your accusations, that means there's less work for me involved.
    I don't deny this, but keep in mind it was intentional to find what makes you tick, so the idiot part is a misunderstanding on your part. I know exactly what I'm doing to test your resolve.

    Quote Originally Posted by Arcon View Post
    I believe that many of them are just afraid that the result will be another Neo-Nyzul. Neo-Nyzul fits the description of what's suggested if you look at it superficially, as it has different rewards based on different floors you can clear. But I'd tell you this, if the event itself wasn't quite this luck-dependant and had a few annoying time wasters removed it would be a lot more popular and you'd see many people trying to clear it.
    I agree with this partly people are afraid. History confirms this. Why?, It'd still have the luck a factor and exclude some players who try as they might manage to fail after a substantial amount of attempts. Just trying to beat the floors should reward players with performance points they can use toward the best gear. This is another alternative to having HQ gear drop in all pools.

    Performance points would still be based around their performance meaning they'd learn from the process but encouraged to keep working at it. I've been trying to say this all along to imply sense fairness in the previous system. Players could team up with average players the way abysea content is setup and eventually get the gear they want.

    Quote Originally Posted by Arcon View Post
    It would be a matter of adjusting it to a fair level, but if that was done correctly, I say it would be very popular among the playerbase. Imagine a Neo-Nyzul where you'd get a piece guaranteed depending on the floor you cleared even if you overshoot (like getting a guaranteed F80 piece if you get to F85). Now imagine that same Nyzul with some luck factors removed (for example no lamp floors and constant 7 floor jumps). I'd bet you a relic that people would do the shit out of it.

    And even if they didn't make it to the top, they'd still get rewarded depending on their performance. Despite that, they still wouldn't lose motivation to try if they saw that F100 was within their reach. This, in turn, would give them many chances to practice the content.

    They'd get better at communication, identifying the right mobs, positioning and pathing, even the random fights within the event. I know this for a fact because the same was true with regular Nyzul at 75, and I've been in enough parties to notice. You could definitely identify a Nyzul newbie and tell him apart from the guy who was 0/40 on Askar Gambieras.
    I disagree with placing fodder gear into the game. It just doesn't generate interest you think it does. Have you seen the lower tiers of Neo Nyzul gear? It's trash and worthless in comparison to gear of the same level. The only gear thats useful is from the highest floors. The rest is literally absolute junk.

    Under my revised suggestion everyone would still have a chance at the higher tier stuff for trying. Players who compete at the higher level and win would be rewarded with 100% and/or 100% items to be used upgrades for related content. Players who compete and fail still are rewarded in a different way. In my previous example I was for a drop bonus for higher tiers.

    If they feel the content is to hard they can opt for a lower tier with a penalty in their performance allowances. Likewise, If they think they can do better or want a higher challenge they can choose a higher tier and be rewarded with greater performance allowances. This allows everyone a chance at the same content and doesn't exclude anyone.

    Quote Originally Posted by Arcon View Post
    It's just a matter of adjusting the event so it actually is doable.
    I strongly disagree. it should also about creating motivation for players to participate in higher teirs. Simply put motivating them with performance allowances that they can use to purchase the high quality gear. This would make it available to everyone.

    I want to hear why you would disagree any with this. I've written the core aspects and painted a picture as best I could without insulting you, implying personal bias or attacking your credibility. If you have a better solution or compromise lets hear it.
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    Last edited by Sarick; 08-19-2012 at 02:45 AM.
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