Much of your argument is pretty bad.
I think we all agree that no one cares what other people have (openly, at least). The problem lies in when people like you assume that other people with more items desire even more than what any one else has just because they want more. It's like you didn't even read Ragmar or Arcon's arguments correctly.
It was clear as day that Ragmar and Arcon simply want content that justifies having previous top of the line gear, and in turn having the best gear possible from that [new] event as a reward. What's the point of building all of these relics, emps, mythics, and Neo Nyzul gear if there's no challenging content to put them to use?
Everyone plays this game for fun, indeed. However, everyone's definition of "fun" that they draw from this game is different. Some people like the fact that current content brought everyone on the "same level" and playing field-- these are people, are yourself and a few other posters in the thread. Then there are people like Arcon and Ragmar who feel that current content is no longer challenging (key word), but also the fact that current content only rewards the majority casual players now (which it does).
I used to be a hardcore player in this game, so I loved how the content was back in the day. However, I also loved Abyssea content too, and how it brought many casual players up to the same level as the hardcore players. However now, after 3 years of abyssea and now voidwatch, I feel this game is way too easy mode as well, and desire much more challenging, new content. The argument about stripping yourself of cruor buffs for a challenge is pretty wack-- whenever someone says "challenge" in FFXI, they almost always mean a challenge that places 6~18 people vs a tough NM or structure of content.


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