I like when people say I'm an elitest. The neareset and dearest friends I have in game dont even gear swap lol. I don't care because each knows the function of their jobs, when they don't know something they ask and actually listen. I don't play WoW so I don't know how their system is but if it allows players to complete the same content with difficulty settings and rewards based on each then yes sounds nice. I'm not trying to keep anyone from getting gear I'm wanting a system which requires/encourages players learn more than how to abyssea worm exp party, then go spam super easy content (largely leeching off others, you know that BLU you invite who, mid fight, you find doesnt have the proc spells they said they did or the BRD who cant proc with his 100 lvl magic skills) to obtain top notch gear. You can bring up abyssea all you want, saying simply remove crour buffs and atma for your challenge. If you take a WAR with full buffs from WHM RDM and BRD you are still going to find plenty of mobs that will one shot him with tp moves because that isnt how these mobs were designed to be fought. Do yourself a favor and just go see how much damage Rani does even with cruor buffs. Besides abyssea is dead aside from people farming empy's and its not content I'm asking to be changed so you wouldnt be losing your easymode its ok relax. NNI meh whatever can be beat without 3rd party tools just ends up being about the RNG and needing very job specific set ups/2hr abilities. Yay Legion PD/Embrava/zerg (least skilled strategy) only strategy okgo ... I would like to see content that requires NINs and PLDs doing more than holding adds and procing swift blade/shield bash/ninjitsu/katana. Locking 2hrs would force alliances to use other strats requiring a higher level of skill than WS every 100 tp to complete the content and hopfully encouraging the lesser skilled to improve. PD zergs require well geared players not skilled. I'd like to see the emphasis on a players skill not gear. Such an elitest.

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