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Thread: FFXI fixed!

  1. #41
    Player Mefuki's Avatar
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    I'm unsure why not taking certain cruor buffs, atma/atmacite, using certain items or certain JA/magic is not a legitimate way to increase difficulty. Is it any different then doing a 3 heart runs in Zelda or no sphere grid run in FFX? People choose not to do things on purpose all the time in single player games in order to adjust difficulty and challenge themselves.
    (7)

  2. #42
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Mefuki View Post
    I'm unsure why not taking certain cruor buffs, atma/atmacite, using certain items or certain JA/magic is not a legitimate way to increase difficulty. Is it any different then doing a 3 heart runs in Zelda or no sphere grid run in FFX? People choose not to do things on purpose all the time in single player games in order to adjust difficulty and challenge themselves.
    Because the the goal is for him to have something that you can't have. Turning off atmas won't do that for him. He needs some gear that you can't get and he needs everyone to know he's better than you. everything else in his post (turning off atmas, not using temps etc.) already exists. He just wants better shinies than everyone else.
    (12)

  3. #43
    Player Mefuki's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    Because the the goal is for him to have something that you can't have. Turning off atmas won't do that for him. He needs some gear that you can't get and he needs everyone to know he's better than you. everything else in his post (turning off atmas, not using temps etc.) already exists. He just wants better shinies than everyone else.
    Hmm, well if that's the case, what about Neo Nyzul gear or Legion gear or Pulse Arms? Granted they're not exceptionally rare but most players don't have that stuff. Particularly Pulse Arms. The last census showed that only 236 Ephemeron exist. Out of an estimated 250K active players, I think that's fairly rare.
    (2)

  4. #44
    Player Reiterpallasch's Avatar
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    Quote Originally Posted by Modoru View Post
    Play dynamis without a sub, yaaaay.
    And by doing so, you get greater rewards for making the content harder by now being able to white !! mobs for 100s.

    Quote Originally Posted by FrankReynolds View Post
    Because the the goal is for him to have something that you can't have. Turning off atmas won't do that for him. He needs some gear that you can't get and he needs everyone to know he's better than you.
    His goal is to have harder content with better rewards. If you "can't have it", it's not because he doesn't want you to. It's that you "can't have it" because you're (general, not you specifically) not good enough to complete the content and earn the reward.

    Quote Originally Posted by Camiie View Post
    Like WoW?
    This would be the right way to do it, realistically. Lets look at how the raiding system works in WoW:
    Raid finder: Easy content that anyone can do, that gives decent enough rewards that keep most people happy.
    Normal modes: Average difficulty that drops a more powerful version
    Hard modes: Hardest content that drops the best form of the gear. As it's the best, only the best can get it.

    NNI is similar in a sense, in that there are varying tiers of the same gear based on how good you are and how far you can progress through the content. SE just went about implementing it in all the wrong ways, though.
    (1)
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  5. #45
    Player Sarick's Avatar
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    Quote Originally Posted by Arcon View Post
    I don't agree fully with the OP either, I just said I think it's an interesting concept. Give people some incentive for trying harder. At least in his scenario that incentive wouldn't be missing.
    You want incentive.

    Increased drop rates like dynamis where you limit yourself. Other then that the items should be the same.
    (3)
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  6. #46
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Reiterpallasch View Post
    It's that you "can't have it" because you're (general, not you specifically) not good enough to complete the content and earn the reward.
    That's true of every single thing in the game.

    Good game companies make it so that bad asses get the gear first, and then get to show boat it for a while before all the lame ducks catch up. Then when the masses start catching up, they add new shiny stuff for the bad asses to chase and repeat the process. That way every group is represented and has something to do.

    He wants SE to create some magical event that is just hard enough that only people who play at a certain skill level can obtain the gear from it and he assumes that he is of that skill level. He is hoping they design something that most people will not be able to do at all and SE is attempting this. This is how we got to all this PD Zerg crap.

    Basically, its not good enough for him to get every item in the game long before everyone else because he is better at the game than them. He wants to go a step further and make it so that those people can never get the items he has.

    This is what we call greed.
    (12)
    Last edited by FrankReynolds; 08-11-2012 at 07:56 AM.

  7. #47
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    Am I missing something, or is the first post in this topic essentially describing Legion and Neo-Nyzul Isle? While the events don't function in exactly that way, there are definitely some rewards for okay performance and additional rewards for good performance. Both are as hard as anything within FFXI has ever been.

    I'm not sure why somebody would get so palpably angry while asking for things that already exist. I don't scream at the heavens asking for a white liquid to squirt out of cow-boobs so I don't have to eat my Special K with Protein dry.
    (7)

  8. #48
    Player Arcon's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    Basically, its not good enough for him to get every item in the game long before everyone else because he is better at the game than them. He wants to go a step further and make it so that those people can never get the items he has.
    I can't speak for him, I'm sure that applies to some people, but personally I don't care for other people not having gear. I care about being rewarded for skill. I don't care if other people get better and get it themselves. But I don't see why being actually good shouldn't be rewarded.

    And no, dedication is not skill. A relic means shit to me. Legion and Neo-Einherjar gear means more than five relics, because it means I was able to beat that content. Nothing in Dynamis is worth beating as a display of skill. That's what difficulty in a game means to me. Just having gear sooner than others means absolutely nothing. What about VW gear? If someone has it sooner, does that mean they're better, or hardcore or more dedicated? I know that's just an example of SE doing it bad, but even other things I can think of do not reward skill with time to obtain, Abyssea gear and empyrean weapons come to mind. Sure, skilled people can do them faster. But it's still easy, it is no test of skill. That's what I'm interested in.

    Legion and Neo-Einherjar are steps in the right direction. I'd like to list Neo-Nyzul too, but luck is a bigger factor than skill in it, so I won't. It feels SE overshot their goal on that one, but an optimist would still call it a nice try.
    (4)
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  9. #49
    Player FrankReynolds's Avatar
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    Quote Originally Posted by Arcon View Post
    I can't speak for him, I'm sure that applies to some people, but personally I don't care for other people not having gear. I care about being rewarded for skill. I don't care if other people get better and get it themselves. But I don't see why being actually good shouldn't be rewarded.

    And no, dedication is not skill. A relic means shit to me. Legion and Neo-Einherjar gear means more than five relics, because it means I was able to beat that content. Nothing in Dynamis is worth beating as a display of skill. That's what difficulty in a game means to me. Just having gear sooner than others means absolutely nothing. What about VW gear? If someone has it sooner, does that mean they're better, or hardcore or more dedicated? I know that's just an example of SE doing it bad, but even other things I can think of do not reward skill with time to obtain, Abyssea gear and empyrean weapons come to mind. Sure, skilled people can do them faster. But it's still easy, it is no test of skill. That's what I'm interested in.

    Legion and Neo-Einherjar are steps in the right direction. I'd like to list Neo-Nyzul too, but luck is a bigger factor than skill in it, so I won't. It feels SE overshot their goal on that one, but an optimist would still call it a nice try.
    You need to find another way to be rewarded is all I can say. Having good gear makes doing events easier. Its a fact that doing Neo-nyzul in pink gear is never gonna reward you with that floor 100 win. That means that when they come out with the next event that's even harder and people start going "sorry buddy, we only let people in our shell who have 15/15 neo-nyzul gear, then said pink player has reached the end of the road. his problems grow exponentially as they add more and more events that require higher and higher levels of weapons and gear. Eventually he is excluded from everything worth doing.

    They really need to come up with some other reward anyways, because the truth is that they are running out of places to go with the gear. I appreciate that your desires are somewhat more out of a desire to excel, but most people only care about the loot. Let's face it, a lot of the older content is just as fun now as it was then, but people only care about the quality of the gear it drops. Maybe they should just make things drop straight cash. That way people get rewarded for the challenge, and people who can't kill it don't get excluded from the next big event just because they suck at the first one.
    (7)

  10. #50
    Player Teraniku's Avatar
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    Quote Originally Posted by Arcon View Post
    I can't speak for him, I'm sure that applies to some people, but personally I don't care for other people not having gear. I care about being rewarded for skill. I don't care if other people get better and get it themselves. But I don't see why being actually good shouldn't be rewarded.

    And no, dedication is not skill. A relic means shit to me. Legion and Neo-Einherjar gear means more than five relics, because it means I was able to beat that content. Nothing in Dynamis is worth beating as a display of skill. That's what difficulty in a game means to me. Just having gear sooner than others means absolutely nothing. What about VW gear? If someone has it sooner, does that mean they're better, or hardcore or more dedicated? I know that's just an example of SE doing it bad, but even other things I can think of do not reward skill with time to obtain, Abyssea gear and empyrean weapons come to mind. Sure, skilled people can do them faster. But it's still easy, it is no test of skill. That's what I'm interested in.

    Legion and Neo-Einherjar are steps in the right direction. I'd like to list Neo-Nyzul too, but luck is a bigger factor than skill in it, so I won't. It feels SE overshot their goal on that one, but an optimist would still call it a nice try.

    Quote Originally Posted by FrankReynolds View Post
    You need to find another way to be rewarded is all I can say. Having good gear makes doing events easier. Its a fact that doing Neo-nyzul in pink gear is never gonna reward you with that floor 100 win. That means that when they come out with the next event that's even harder and people start going "sorry buddy, we only let people in our shell who have 15/15 neo-nyzul gear, then said pink player has reached the end of the road. his problems grow exponentially as they add more and more events that require higher and higher levels of weapons and gear. Eventually he is excluded from everything worth doing.
    See and here's the thing, just because he / she is in pink gear doesn't necessarily mean that said person is an unskilled player, at the least, it means that maybe they don't have the friends you do, that can help them achieve at least getting Abyssea gear, then going from there. You'll never know though because you make an assumption, and write them off without ever getting to know the person and how they play.
    (1)

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