
Originally Posted by
Demon6324236
A RDM can solo because it has Stoneskin, PDT, and Phalanx. Depending on sub you can also have defense bonus from /BLU, shadows from /NIN, or backup cures with erase from /DNC, along with all of the other abilities from various subjobs, but these are the more common for soloing. Now if you look at a WAR, you can have a party with a RDM casting Phalanx II on said WAR, this has been recovered, a WHM can cure and has Stoneskin cures as well if they are healing correctly, thus giving Stoneskin. Last you have PDT, which WAR stacks much easier than RDM does, meaning this is also yet again no problem.
I understand how RDM solos, I don't understand however why RDM soloing would be so much easier than a WAR, WHM, RDM, and 3 more DDs with a possible PLD, doing it. Let alone an entire Alliance. I don't fail to understand that the NMs were created with these things in mind to be used, I know this, but I also know you think it is to easy. So why not go outside of the box and make it harder by restricting yourself? If jobs can solo this content there is no reason why you should be getting 1 shotted, its not like in the vids I gave you he kited the NMs for 2 hours while watching them bleed out, he meleed them to death, fighting up close the entire time.
I used to play a ton of Guitar Hero, I got good enough I found Expert boring, so I start to play Expert while restricting myself, I would play with only 2 fingers, or only even 1. I did what I could to make it harder for me because I wanted the challenge, there was no extra reward, there was no reason why I should have, except I wanted to do it for fun. It seems very easily similar to what you could do with Abyssea if it is to easy for your liking, simply do what you must to make it harder, and thus funner, for you.