Oh, well then I completely agree with him.You rather have items go to lucky people while effort is made to be pointless?I'm perfectly aware of that.If by harder you mean more annoying, yes. I do not like my life being decided by a roll of a die, I rather my skill effect what I get.Don't you think the artificial difficulty is part of what makes the content harder?Make Nyzul harder by skill, and take less luck, you will not have an easier event, might have a harder event if done right, but at least it wouldn't be a giant die roll every day with skill just being a little better chance at rolling a good number.If it isn't making it content easier by removing these flaws then how is it staying the same difficulty level?I would love new challenges, I would hate more luck based things. I have no idea who would like to spam Qilin 500+ times for a single dagger, that does not seem enjoyable to me in any way shape or form. Luck is good, but there is a limit, and this game has passed that limit a few times, VW & NNI are great examples.If SE removed those randoms then they'd have to introduce new challenges to keep the difficulty/time sink they want.


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