Quote Originally Posted by Sarick View Post
He just wants to reduce the artificial difficulty generated by a luck based system.
Oh, well then I completely agree with him.
I'm perfectly aware of that.
You rather have items go to lucky people while effort is made to be pointless?
Don't you think the artificial difficulty is part of what makes the content harder?
If by harder you mean more annoying, yes. I do not like my life being decided by a roll of a die, I rather my skill effect what I get.
If it isn't making it content easier by removing these flaws then how is it staying the same difficulty level?
Make Nyzul harder by skill, and take less luck, you will not have an easier event, might have a harder event if done right, but at least it wouldn't be a giant die roll every day with skill just being a little better chance at rolling a good number.
If SE removed those randoms then they'd have to introduce new challenges to keep the difficulty/time sink they want.
I would love new challenges, I would hate more luck based things. I have no idea who would like to spam Qilin 500+ times for a single dagger, that does not seem enjoyable to me in any way shape or form. Luck is good, but there is a limit, and this game has passed that limit a few times, VW & NNI are great examples.