Never. Because the event is not designed to put out that gear. If it worked like I suggested a while ago, lots of people would be wearing it. Right now, everyone wants to shoot for the top, so they aim at F100. But if they get 99, which is already impressive, they get nothing out of it. That's why I said it should reward people depending on how they perform. Giving them a F80 win if they get to 90+ (even without aiming for 80 specifically) would fix that. Then people would still shoot for 100, but would also be rewarded depending on how good they did.
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FFXI: Leviathan > Arcon
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I have seen some people wearing the +2~3 gear but its very rare to see. In either case I plan to do my static I am working on weirdly I suppose, because my plan is to gear everyone up to a good standard, then try to hit 80 3~4 runs for some +3 gear. Heavy DD body is still good for WSs given the +WS%, while the legs are still a nice STP/Haste piece, and the hands are not to bad for WSs.
Again, you think nothing of tiered difficulty to suit everyone. The people who want rewards don't deserve it if they can't find a way to get it by hook or crook. It still doesn't give people who fail a chance to get the same gear.
Also, in your example you suggest dumbing down the artificial difficulty in the the event making it easier. I don't know how you can say I what more challenging content on one hand. Then on the other hand say these events should be dumbed down"
Yes, it'll make people do the event more because the artificial difficulty level is decreased. It won't create a new higher tier, it'll just be an easier content requirement everyone to compete in.
Maybe you do have some creativity after all. Anything else you want to suggest since the solutions you offered where universal easy buttons for everyone.
Last edited by Sarick; 08-20-2012 at 04:45 AM. Reason: fixing grammer mistakes I missed.
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Ok easy way to say things. Neo-Nyzul did what is being asked for except it has way to much luck involved, if the majority of the event was skill based it could work. 5 sets of gear, they get better as they go up. If you are a better player and have better gear you have a better chance at the stronger gear. However the gear below it is more attainable and will also help you to get closer to the highest tier.
What he said also does not make it easier, it makes it so when you do a run to attempt floor 100 you do not end up with nothing for your attempt, even VW got that part right, you always get something, even if only logs. NNI basically is a big roll of the die with some luck mixed in, but if you set your goal at 80, and get an amazing run with 10 minutes left and could make those 20 floors, you just got screwed. The boss floors should be a KI, and the ability to drop a piece of gear, as they are now. However at the same time they should be somewhat a bonus or a difficult bump in the road, you should not have to stop there to get any reward at all.
Thats not to say this idea is without flaw though. I myself have alot of friends, but very few who I world well with that are well geared enough to do NNI. Now I could go find a better group with better gear, but I wouldn't work as well with them most likely, and groups like that are prone to break sooner than a group of friends who know eachother. These are just a few problems with the idea, but it would work well if done right, NNI is to luck based, but if alot of that luck were replaced with skill, I would see it as what is being asked for. A piece of content with hard difficulty, has tiered rewards based on the skill of the group, everyone can set a goal and try to get it, then use the gear from it to climb higher if they so choose, and overall it would work to make players strive to attain their gear and better themselves.
I wont lie, I haven't read most of the last 5 pages as its seemed like a stupid/pointless argument between 2 people, but I wanted to through my opinion in on what seems to be asked for through my quick gaze of posts, and saw something NNI related, which made me think of how close it seems to be to the goal I think is trying to be achieved.
He just wants to reduce the artificial difficulty generated by a luck based system. I'm perfectly aware of that. Don't you think the artificial difficulty is part of what makes the content harder? If it isn't making it content easier by removing these flaws then how is it staying the same difficulty level?
If SE removed those randoms then they'd have to introduce new challenges to keep the difficulty/time sink they want.
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Oh, well then I completely agree with him.You rather have items go to lucky people while effort is made to be pointless?I'm perfectly aware of that.If by harder you mean more annoying, yes. I do not like my life being decided by a roll of a die, I rather my skill effect what I get.Don't you think the artificial difficulty is part of what makes the content harder?Make Nyzul harder by skill, and take less luck, you will not have an easier event, might have a harder event if done right, but at least it wouldn't be a giant die roll every day with skill just being a little better chance at rolling a good number.If it isn't making it content easier by removing these flaws then how is it staying the same difficulty level?I would love new challenges, I would hate more luck based things. I have no idea who would like to spam Qilin 500+ times for a single dagger, that does not seem enjoyable to me in any way shape or form. Luck is good, but there is a limit, and this game has passed that limit a few times, VW & NNI are great examples.If SE removed those randoms then they'd have to introduce new challenges to keep the difficulty/time sink they want.
It's pointless arguing with you on these aspects as I agree with them too.
It's pointless arguing with you on these aspects as I agree with them as well. I only disagreed that that gear rewards for lower tiers was junk. I thought I added something along the lines "If they remove the artificial difficulty they'll have to make it harder another way." I'm not sure if I said this because it's late and I'm tired.
I agree here to a large extent, what I've been fighting with him over is the right for a back door where failed attempts had some rewards for effort. Nothing you've posted above I won't argue with because, I agree with it. That quote of mine implies "He ONLY wants this" it meant other paths for getting the same rewards are non-negotiable.
Do, you feel better now knowing that I'm not against fixing the system only improving on what people already want?
Last edited by Sarick; 08-19-2012 at 04:08 PM.
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