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Thread: FFXI fixed!

  1. #31
    Player
    Join Date
    Mar 2011
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    As I said, a RDM & a WHM in your party, this provides 2 healers, also it allows for the RDM to Phalanx everyone, helping with damage mitigation, while also giving Refresh II to your WHM, allowing them to have more MP supply. Now days there is alot of refresh gear for jobs, so that can help as well so long as they are in that gear when not healing. As for your list of things to take into account, don't have everyone on at once if it becomes a problem with hate, fast cast shouldn't be needed since your melees are doing no casting, your RDM can do things fast still. MDB I will give you, but still, gear can do it. Enspells and spikes are not much damage, in fact since your using a WAR as an example, your WAR should easily outdo a RDM right? So thats nothing to matter, unless you meant spike enfeebles, which your RDM can easily provide via casting.
    (2)

  2. #32
    Player Modoru's Avatar
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    May 2011
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    There is only Zuul~
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    Character
    Foxfire
    World
    Siren
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    RDM Lv 1
    Play dynamis without a sub, yaaaay.
    (8)
    Opinions are opinions. Keep 'em that way.

  3. #33
    Player Connavarr's Avatar
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    Dec 2011
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    Character
    Myumi
    World
    Bahamut
    Main Class
    DRK Lv 80
    I am utterly amazed that you think a party/alliance can't beat Abyssea NM's without Atma/cruor buffs when a RDM can do it solo. Melee style, not kiting it as was the case for those sky solos. Not grav/bio. Not pinning, straight up one on one melee style. If a job, any job, can do it solo, then a party/alliance for damn sure can do it, too.
    (6)

  4. #34
    Player Camiie's Avatar
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    Mar 2011
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    Character
    Camiie
    World
    Fenrir
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    MNK Lv 99
    Quote Originally Posted by Ragmar View Post
    I get tired of reading all the retarded begging for instant gratification and easybutton content.
    Please link to the threads where this is happening. Examples please.

    I don't want FFXI to be like a F***book game.
    What exactly makes it seem like a Facebook game?

    I think a basic but workable idea to fix the problem this creates, for those of us who want a more challenging FFXI experience, is a difficutly setting with scaled rewards.
    Like WoW?

    Perhaps lock 2 hours and non job buffs (atma/atmacite/temp items) to set the highest level removing the PD/Zerg which has become the only real end game strategy. This would perhaps bring back tanking, an aspect of the game that has become holding adds while others zerged.
    Couldn't they just become a bit more imaginative with mob design and offer some variety? It's not always bad to have some zerg fights in there along with the tank n' spank or kite n' nuke.

    Reduce buffing options such as cruor buffs/atma/temps, abyssite/weakness items/temps, and 2 hours. Lowers the highest level rewards but still allows for participation/completion of content.
    I still don't see why you can't do that yourself. Are you so lazy that SE has to do it for you? Or is it just that you expect to be specially rewarded for beating something with one-hand tied behind your back? I thought this was about the challenge.

    Free for all easybuttonmode (FFXI today)
    Neo-Nyzul and Legion are easybuttonmode?

    further reduces max rewards but allows perle/aurore/teal/AF3+1 players to participate/complete content.
    There really aren't as many of those players out there as you seem to think. People with much better gear than that are still looked down upon by people like yourself.

    I mean it just makes sense that the reward should be reflective of the investment.
    So if I took 6 years of battling the R.N.G. to get a Ridill mine should have been a Kraken Ridill?

    This way those who require instant gratification and easy buttons should be happy with the current easy mode version of FFXI. Elitests would have engaging long term LOLhardcore content with rewarding gear for their efforts. Those who fall in between would be able to choose event by event which difficulty they wanted to participate in.
    What's ironic is, the ones most likely to use cheats/gimmicks/hacks/most efficient path of least resistance are the elitist hardcore players.


    Abyssea happened we can't really fix the diseases it spread but we can fix other and future content.
    Please elaborate on what diseases Abyssea spread.

    I know some mobs currently require PD/zerg because of gimmik type abilities/AoE damage/time restrictions but these could be reworked to make this possible. THIS WOULD GIVE NEARLY EVERYONE THE CHANCE TO PLAY AT THEIR OWN LEVEL WHICH SHOULD MAKE MOST (REASONABLE) PEOPLE HAPPY.
    Zerg shouldn't be in every fight or even a majority, but it should be a valid strategy for some.

    The rewards would not have to be drastically different. For example if HQ was 15 str/dex 15 acc/att, the lower tier could be 13 str/dex 13 acc/att, lowest teir 11 str/dex 11 str/dex and most players would be happy.
    Those are drastically different. In FFXI a couple stat points are often the difference between "OMG I GOTTA HAVE IT" and "Meh, not worth the hassle."

    This allows devs to begin by creating non gimmicky/challenging content that not everyone can beat on the highest setting but also degrade the difficulty/rewards so others can also participate vs throwing out content only challenging to the least skilled players or content with gimmicks to create artifical challenge with only one viable strategy PD/Embrava zerg.
    I think they've proven by now that they simply don't know how to do this within the confines of FFXI gameplay.

    This is in no way meant to insult casuals either it's simply trying to fix FFXI so that all can enjoy it at their own level.
    You were pretty insulting.
    (8)

  5. #35
    Player Dreamin's Avatar
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    Mar 2011
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    Bastok
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    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99


    (9)

  6. #36
    Player Mirabelle's Avatar
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    Mar 2011
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    What's ironic is, the ones most likely to use cheats/gimmicks/hacks/most efficient path of least resistance are the elitist hardcore players.
    This so much. NNI was meant to be hardmode. What did the hardcore do? Found ways to exploit the system to get their gear.
    (9)
    Yo Ho Yo Ho, a pirate's life for me!

  7. #37
    Player Arukia's Avatar
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    Apr 2012
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    Character
    Arukia
    World
    Asura
    Main Class
    THF Lv 90
    Quote Originally Posted by Mirabelle View Post
    This so much. NNI was meant to be hardmode. What did the hardcore do? Found ways to exploit the system to get their gear.
    What else can we expect. New hard content? 2 way to solve this problem:
    A.) Whine about how hard and ridiculous such content is.
    B.) Find a loophole, obtain all your gear, whine about how easy rest of the contents are.
    Enjoy the game for what it really is? such illogical thought should be banished!

    I think as it is the game is pretty good in terms of hard/easy content and rewards for such content. Those who truly seek challenge for the thrill and to test their skill knows that it's there. This is the same deal as Zelda's heart. Don't tell me people who skip getting hearts in Zelda is purposely gimping themself and that's not a good game design. It was purposely left as an option for a reason.
    (4)

  8. #38
    Player Sarick's Avatar
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    Apr 2011
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    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Trisscar View Post
    ....
    Please edit your first post to include this..

    There is no dislike button, by clicking LIKE on this post you're also doing an unlike to the original poster's message.
    It'll help a lot since you got it an early response. We need less people replying and more people voting against garbage ranting troll post like this original posters topic.
    (5)
    Last edited by Sarick; 08-11-2012 at 03:21 AM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  9. #39
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Fixed it, Sarick.
    (3)

  10. #40
    Player Hayward's Avatar
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    Mar 2011
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    San d'Oria
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    325
    Let's take this dreck post to it's extreme conclusion, shall we:

    *Increase EXP for each level tenfold
    *Increase monster ATK tenfold and decrease player stats to 1/10.
    *Decrease the accuracy of Weapon skills by 50%
    *All NMs get Spike Flail-type moves that cannot be stunned and can be used at any time.
    *Modify AF3+2 stats to become even with WotG Campaign gear sets.
    *Decrease drop rates to .1% for the strongest gear.

    Hardcore enough for you, pros?
    (5)
    Hayward: Cerberus-San d'Oria

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