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Thread: FFXI fixed!

  1. #21
    Player Arcon's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    As for this argument...Not really, thats exactly what the OP made the idea sound like for the "hardcore" difficulty, that cruor buffs, atma, atmacite, Abyssite, and temp items, would be unavailable to the player. This simply means, don't use them, and ta da, you got what you asked for.
    Wrong, it's not what we asked for and it's not the same. We want to be able to use the tools SE gives us. That's what the entire game is about. We want content tailored to us, not tailor ourselves to the content. SE is designing the game.

    Harder gameplay should also be rewarded adequately. There should be an incentive to do so. Soloing NMs in Abyssea is fun, don't get me wrong. I even do so myself on THF and SMN. But it's definitely not the same. I get nothing out of it and I have no reason to do it other than boredom. That's what SE could (and should) do about it. Actually challenging content, that requires us to use whatever we have available to beat it. Not limiting ourselves artificially by allowing/disallowing what we can or can't do.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  2. #22
    Player Trisscar's Avatar
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    Quote Originally Posted by Ragmar View Post
    Fine I'll entertain you. RDM lacks DD gear even though it can hit a 25-26% haste build (great for stun recast though). The plain and simple fact is the best RDM or WHM melee would lose a parse to a Perle WAR SAM or DRK in any parse all other things similar. So if you give a spot to a RDM (even an excal or almace) with all the best gear available for a melee build you would have still been better off bringing that 5/5 resolution WAR in perle and a swift belt. I've seen the best geared Melee RDMs try on NMs like Bot Rex or Ig Alima and they couldnt break 5% in the parse. It'd be like bringing a WAR/WHM with refresh atma's to abyssea as a main healer. Sure with the right atma/gear you might keep someone alive spamming cure 4's but its obviously not a good idea. RDM melee might not make you lose a fight but its certainly not going to help you win either. WHM has even less practical EG usage but this should be really obvious.
    No one is talking about taking a melee White/Red Mage to Voidwatch fights, though.

    Quote Originally Posted by Arcon View Post
    They're both right, unless they wanna melee during a tough fight an alliance. Then they're both wrong. As long as they don't fuck up other peoples' plans, people can do whatever they want.
    I hear that.
    (2)

  3. #23
    Player Trisscar's Avatar
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    Quote Originally Posted by Arcon View Post

    Harder gameplay should also be rewarded adequately.
    Not happening, unless the new head hauncho has better vision than the old one.
    (2)

  4. #24
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    Quote Originally Posted by Arcon View Post
    Wrong, it's not what we asked for and it's not the same. We want to be able to use the tools SE gives us. That's what the entire game is about. We want content tailored to us, not tailor ourselves to the content. SE is designing the game.
    Perhaps lock 2 hours and non job buffs (atma/atmacite/temp items) to set the highest level removing the PD/Zerg which has become the only real end game strategy. This would perhaps bring back tanking, an aspect of the game that has become holding adds while others zerged.
    Locking these means taking away what is given to you by SE in an attempt to make things harder. Thats exactly what it sounds like, in which case that is able to be done now.
    (9)

  5. #25
    Player Ragmar's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Bullshit. There is a great RDM on Odin who has soloed many Abyssea NMs without cruor buffs or atma, this is a RDM soloing. Your telling me you think partys of people couldn't kill them because of this? Just a few examples are him soloing Hedjedjet that way, and Azdaja. If he can kill these, which are some of the harder NMs in Abyssea, solo, without cruor buffs or atma, then just how hard would it be with a proper party?

    Your 1st post said...Are you talking about new content that would be this way? Or some setting that just removed the ability to gain a bonus from these effects? If its the latter thanAnd with that, you have exactly what you asked for, because you now do not have those. If things are so easy then make it harder on yourself. If you had a difficulty setting then it would be no different at all, you would still have the choice, use buffs, make things easier, or leave them out of the picture, and you can try to fight without them, and make it harder as you wish.

    The idea of having better rewards is stupid, that just makes it sound like you want to have some "pro" gear so you can show it off and gloat about it. Rewards should be equal, if you simply want the game harder, so be it, you have the ability to make it harder, rewards should not be different because you choose to do so. You want the game to be more fun for those of which want it harder, thats exactly what you can do, but if its only for fun then the rewards should not make much difference in the end, your enjoyment is what should matter, thus it is what you should get.

    As for this argument...Not really, thats exactly what the OP made the idea sound like for the "hardcore" difficulty, that cruor buffs, atma, atmacite, Abyssite, and temp items, would be unavailable to the player. This simply means, don't use them, and ta da, you got what you asked for. As I said and pointed out earlier this post, people can solo Abyssea NMs, thats not to bad. People have soloed VWNMs as well, such as the Bastok T4, is it a T6 Jeuno? No, but thats where your lovely idea to come up with new strats comes in, work it, improvise! People solo what is talked about being uber hard in these threads without buffs, the simple thing is if people are soloing this, you can do it with a party and probably win if you get a good strat for it, but no one tries, because no one really wants it. You want them to weaken the NMs as well I suppose? Well that doesn't help because then your getting weaker NMs, and it becomes easier.



    Short version:People solo what is supposedly to hard for a party to kill without super buffs, suck it up, you can have hard mode all you want already, its right there, just stop acting like it isn't an option.
    You claim to be a RDM main and even have a bazaar quote saying you wanna be the best RDM ever and you dont understand the difference between a RDM soloing those mobs and how melee's with mages healing them is actually more difficult ... The same reason a RDM could solo sky mobs at 75 that alliances had issues with.

    Mostly I'm talking about new content as SE isn't likely to revamp old content and some is just beyond fixing.

    Regarding not using buffs in abyssea/VW you simply fail to understand that these mobs are designed with abilities that do damage based on the idea you use these buffs. It's not as simple as just dont use them. If you dont take cruor buffs in abyssea you are going to be sitting around 1600-2000 HP. As WAR with 3.5k HP, 40% DT and Pro/Shell I still take many nukes or AoE tp moves for 1k damage. You can't add HP with skill. You keep bring up solo from jobs like SCH RDM BLM that doesnt mean any of the other jobs would even stand a chance. Yes with DoT and damage mitigation SCH and RDM can be very effective in niche solo's. As far as weakening NMs I want them balanced around player stats at 99 to create a battle that isnt 100% win nor 5% win based on luck.
    (0)

  6. #26
    Player Arcon's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Locking these means taking away what is given to you by SE in an attempt to make things harder. Thats exactly what it sounds like, in which case that is able to be done now.
    I don't agree fully with the OP either, I just said I think it's an interesting concept. Give people some incentive for trying harder. At least in his scenario that incentive wouldn't be missing.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  7. #27
    Player Ragmar's Avatar
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    There is a difference between choosing to lock 2hrs for a BC for a chance at slightly better rewards than doing the BC without 2hrs for no reason except to be less productive. Those of us who would do the more challenging fight already know what we can do so doing it without 2hrs really is pointless. All that would do is make it take longer to get everyone the desired gear. People would choose to use non embrava/PD methods if there was a reason such as slightly better rewards. Otherwise they would use the easiest method to get all their members the gear as fast as possible. Simply adding 1~2 stats to the HQ version would be enough for most elitessts.

    Also in regards to rdm melee yes there are threads with people trying to say its viable for that level content. Both WHM and RDM are a blast in campaign battle. Solo/lowman it can be very fun to use them in their non traditional roles.
    (0)

  8. #28
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    Quote Originally Posted by Ragmar View Post
    You claim to be a RDM main and even have a bazaar quote saying you wanna be the best RDM ever and you dont understand the difference between a RDM soloing those mobs and how melee's with mages healing them is actually more difficult ... The same reason a RDM could solo sky mobs at 75 that alliances had issues with.

    Mostly I'm talking about new content as SE isn't likely to revamp old content and some is just beyond fixing.

    Regarding not using buffs in abyssea/VW you simply fail to understand that these mobs are designed with abilities that do damage based on the idea you use these buffs. It's not as simple as just dont use them. If you dont take cruor buffs in abyssea you are going to be sitting around 1600-2000 HP. As WAR with 3.5k HP, 40% DT and Pro/Shell I still take many nukes or AoE tp moves for 1k damage. You can't add HP with skill. You keep bring up solo from jobs like SCH RDM BLM that doesnt mean any of the other jobs would even stand a chance. Yes with DoT and damage mitigation SCH and RDM can be very effective in niche solo's. As far as weakening NMs I want them balanced around player stats at 99 to create a battle that isnt 100% win nor 5% win based on luck.
    A RDM can solo because it has Stoneskin, PDT, and Phalanx. Depending on sub you can also have defense bonus from /BLU, shadows from /NIN, or backup cures with erase from /DNC, along with all of the other abilities from various subjobs, but these are the more common for soloing. Now if you look at a WAR, you can have a party with a RDM casting Phalanx II on said WAR, this has been recovered, a WHM can cure and has Stoneskin cures as well if they are healing correctly, thus giving Stoneskin. Last you have PDT, which WAR stacks much easier than RDM does, meaning this is also yet again no problem.

    I understand how RDM solos, I don't understand however why RDM soloing would be so much easier than a WAR, WHM, RDM, and 3 more DDs with a possible PLD, doing it. Let alone an entire Alliance. I don't fail to understand that the NMs were created with these things in mind to be used, I know this, but I also know you think it is to easy. So why not go outside of the box and make it harder by restricting yourself? If jobs can solo this content there is no reason why you should be getting 1 shotted, its not like in the vids I gave you he kited the NMs for 2 hours while watching them bleed out, he meleed them to death, fighting up close the entire time.

    I used to play a ton of Guitar Hero, I got good enough I found Expert boring, so I start to play Expert while restricting myself, I would play with only 2 fingers, or only even 1. I did what I could to make it harder for me because I wanted the challenge, there was no extra reward, there was no reason why I should have, except I wanted to do it for fun. It seems very easily similar to what you could do with Abyssea if it is to easy for your liking, simply do what you must to make it harder, and thus funner, for you.
    (3)

  9. #29
    Player Ragmar's Avatar
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    Also yeah its just an idea with only my input. It's an outline for a system not the final product. I think having the ability to choose difficulty settings for more dynamic battles and slightly better rewards for the accomplishment would be great though. I think it would allow more casual players to continue to progress and complete content yet still allow others to set the bar a little higher and recieve a reward for it.
    (0)

  10. #30
    Player Ragmar's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    A RDM can solo because it has Stoneskin, PDT, and Phalanx. Depending on sub you can also have defense bonus from /BLU, shadows from /NIN, or backup cures with erase from /DNC, along with all of the other abilities from various subjobs, but these are the more common for soloing. Now if you look at a WAR, you can have a party with a RDM casting Phalanx II on said WAR, this has been recovered, a WHM can cure and has Stoneskin cures as well if they are healing correctly, thus giving Stoneskin. Last you have PDT, which WAR stacks much easier than RDM does, meaning this is also yet again no problem.

    I understand how RDM solos, I don't understand however why RDM soloing would be so much easier than a WAR, WHM, RDM, and 3 more DDs with a possible PLD, doing it. Let alone an entire Alliance. I don't fail to understand that the NMs were created with these things in mind to be used, I know this, but I also know you think it is to easy. So why not go outside of the box and make it harder by restricting yourself? If jobs can solo this content there is no reason why you should be getting 1 shotted, its not like in the vids I gave you he kited the NMs for 2 hours while watching them bleed out, he meleed them to death, fighting up close the entire time.

    I used to play a ton of Guitar Hero, I got good enough I found Expert boring, so I start to play Expert while restricting myself, I would play with only 2 fingers, or only even 1. I did what I could to make it harder for me because I wanted the challenge, there was no extra reward, there was no reason why I should have, except I wanted to do it for fun. It seems very easily similar to what you could do with Abyssea if it is to easy for your liking, simply do what you must to make it harder, and thus funner, for you.
    Now take into account hate control, fast cast, MDB traits, enspells, spikes, rate of tp feed and more... 1 RDMs TP feed vs 4 melee and a tank feeding it TP. its going to TP 4-5x as often because its getting tp faster from being hit more often. Ever wonder why its easier to duo WHM MNK than WHM MNK DRK WAR DRG SAM all at once ... RDMs mitigate dmg much better and feed tp at a slower rate meaning all they have to do is not get one shotted and they shouldnt die. You maybe forget how limited the WHMs MP is going to be without atma/cruor buffs. The faster you feed tp the faster you burn MP where as RDM has this unique ability to balance it all and just outlive the mob. Stop watching videos and get some first hand knowledge. This has been well understood for years now.
    (0)

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