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  1. #1
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99

    The New Super Kupopowers

    So, I found out what the new Kupopowers are, and I have to say, great job dev team!

    These are pretty nifty additions, not to mention nicely-done revisions of the system. Before, the Mystery Box powers would consume the slots for other powers I really liked. And finally the new ones just streamlined stuff that I've heard people complain about several times in the past.

    In short, thanks for addressing the growing dependency on Instant Warp scrolls and for making it more convenient to get our regional goods.

    And finally, thanks for doubling the value on my skill-up foods!

    So, what does everyone else think of these?
    (2)
    Last edited by Sephiran; 09-28-2012 at 06:53 PM.

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Sephiran View Post
    So, I found out what the new Kupopowers are, and I have to say, great job dev team!

    These are pretty nifty additions, not to mention nicely-done revisions of the system. Before, the Mystery Box powers would consume the slots for other powers I really liked. And finally the new ones just streamlined stuff that I've heard people complain about several times in the past.

    In short, thanks for addressing the growing dependency on Instant Warp scrolls and for making it more convenient to get our regional goods.

    And finally, thanks for doubling the value on my skill-up foods!

    So, what does everyone else think of these?
    You know that there was a poll recently, where we could choose 3 of 4 offered kupowers? The thoughts of everyone are in that thread.
    (The one that got dropped like a hot turd was "crystals dropping in beastmen-controlled regions".)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99
    Ah, I was not aware of that...well, still good on the dev team for letting us participate in the implementation process. Thanks for correcting my error!
    (0)

  4. #4
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    I still think the boundary buster should've been something else.

    Heck, remove martial mastery and make one called "Learning Mastery" or "Learning Insights" and increase all skill ups across the board.
    (2)
    Last edited by Sarick; 09-29-2012 at 03:39 AM.
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  5. #5
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Nah, shouldn't waste a slot on that. Instead, martial mastery should just stop discriminating against mages, and work for combat and magic skill alike.
    (1)

  6. #6
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,054
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    °~°

    It is rather weird why it is 'martial' mastery.

    One might guess that people are already gaining magic skill levels at a fast pace (thanks to cheating) so it would be not balanced to let them level up their skills faster... right?

    Makes sense, I'd say!

    Point being, yeah, include magicked skillupses in the martial artsy ones, thankies~


    And yes, thank you for putting together all the 'more boxes' powers. I don't much care for the other two new ones, though. Could have been many things more useful...
    (0)
    ...or so the legend says.