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  1. #1
    Player airsparrowhawk's Avatar
    Join Date
    Aug 2011
    Location
    Whence the wind blows
    Posts
    46
    Character
    Katairyu
    World
    Asura
    Main Class
    SAM Lv 99
    Personally I'd just like to see some sort of competitive element in FFXI, it feels that once players reach the end game it's all about the best gear or merit combinations, a leaderboard for something would be nice, aside from BCNM time records. It doesn't necessarily have to be direct PVP either, just some way to distinguish the top player(s) per job, linkshell(s) per job, player(s) per server and linkshell(s) per server would be nice.
    (0)
    ~ I am the clear blue sky ~

  2. #2
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    I've always found players' collective reaction to PVP to be rather interesting.

    This game attracts in droves players that profess to loathe PVP... but have readily competed with each other in the past over timed spawns and battlefields. I'm sure it would make for an amusing study from both sociological and psychological standpoints.

    Saevel raised the most important point in devs willingness to commit to quality PVP content, which has been sporadic at best. Adjustments to Ballista and Brenner, since their inception, have been half-hearted, and they utterly failed to follow through with the PVP arena that was rumoured to debut in Aht Urgan. They seem more interested in making players compete indirectly, rather than allowing direct competition simply in the spirit thereof.

    A secondary concern is class balance. Simply put, some jobs are more ideal for PVP than others; hybrids like RDM, BLU, and even DNC would dominate duel-type PVP, where more specialized classes like WAR or WHM could best place their hopes in team fights where they could take out those better-equipped classes with help. The exclusionary phenomena we experience in events would carry over, except that without PVP offering rewards such as treasure the likes of that found in Voidwatch or Legion, the PVP content would be left to languish.
    (0)

  3. #3
    Player
    Join Date
    Jul 2012
    Posts
    10
    FFXI needs some real PvP not the gimmicky crap we have been stuck with for years, and def not some play as a monster if you want to PvP nonsense. Put it in a central location. Make it accessible to everyone, and it will be popular.
    (1)

  4. #4
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Fistandantilus View Post
    FFXI needs some real PvP not the gimmicky crap we have been stuck with for years, and def not some play as a monster if you want to PvP nonsense. Put it in a central location. Make it accessible to everyone, and it will be popular.
    Simply not possible without retooling the entire game.

    Basic game mechanics are balanced for PC's vs ridiculously strong yet stupid monsters. Players are much more capable of exploiting game mechanics like WS distance and CC's then monsters are. What would start out as "fun" would quickly deteriorate into rabid hate as those without the pimped "chosen" jobs would be pissed at their disadvantage. Pet jobs are a prime example, PvE the player can control and manipulate monster enmity to force their pet to tank, no such method exists and their pets mind as well not even be there. Pure melee's are also at an extreme disadvantage as mages / hybrids can use CC to keep the pure DD at a distance or enfeeble them so as to make them easy to kill. In that same regard pure mages lose traction to the hybrids like BLU and RDM. If SE allowed for PvP then you'd see nothing but a swarm of BLU's and a few crafty RDM's killing everyone, this would be followed by great wailing and gnashing of teeth.

    If SE were to nerf enfeebling effects / magic damage then it would make the mages / hybrids nigh useless and every fight would be who can spam the most high damage WS's, MS WAR, SAM and MNK domination. You get the exact same gnashing of teeth.

    There is no way for SE to win, no matter what they do one segment of the player base will hate them and claim whatever system they implemented was unfair. That is why they had the idea of Player vs Player Monster (PvPM) as a compromise. It allows them to maintain the core PvE mechanics (accuracy / evasion / LCF / pDiff / MA / ME / ect..) of the game and still allow players to combat each other. One player simply isn't a "player" anymore and instead becomes the NM with 20K or more HP, the super moves and all the resistances native to that NM but without the players equipment swaps and abilities.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #5
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    each job got a weak point and strong point, learn how to use it well. who ever was saying about the war chasing smn etc, learn what smn can do to shutdown/slowdown his movement speed, check his gear, and know what he got,

    let see if i was the smn and fighting war/dnc? /sam /nin? i would try spaming sleepga on him if he not playing by the item rules, or diabolos him down, with the gravity spam move, i may /rdm and full buffed on pdt or /nin him. it a few possible ways of winning but i dont feel like going over them. but ya you get the idea. all about trial and error
    (1)

  6. #6
    Player Ryanx's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    117
    Character
    Ryanx
    World
    Asura
    Main Class
    DRK Lv 99
    I remember seeing a clip on the ffxi youtube page were ppl were doing pvp in what looked like a football feild then I remember WG has a small part that is not out yet and no one has no idea what that is for
    (0)

  7. #7
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    If you feel I've insulted you and have done nothing but belittle you, then that's your problem.

    Also, I'm terribly sorry for being inaccurate about Bind, I am such a bad kitty. I should have suggested subbing BitterMage rather than Scholar.
    (0)
    Last edited by Caketime; 09-10-2012 at 10:00 PM.

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Well really /BLM isn't to great as SMN being that your Enfeebling Magic skill would be low, /SCH has the advantage of giving you high level skills. Either way the point was that your idea on what to do was actually inaccurate, and unable to be used or worthwhile as a SMN. I wont say SMN is worthless in PvP though, thats still not entirely true.

    I don't PvP much myself but I have done it a few times for fun. I would think a SMN/RDM with some Enhancing gear, casting Phalanx at the start, then using a good amount of PDT gear would make themselves fairly well defended. After that the SMN would still have their Avatar to fight, and so long as Phalanx isn't Dispelled, it should be a good defense for the SMN. Since I have never played a Pet job in PvP I'm not sure how it works in relation to other jobs, but it may even be possible to change back to enhancing magic so you can recast Phalanx as needed, so long as the Avatar is not effected by the penalty.

    There are truly a number of ways to fight an enemy in PvP, and I have no doubt that a SMN, or any other job, can be a powerful opponent given the right plan of attack, gear, and skill.
    (0)

  9. #9
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Well really /BLM isn't to great as SMN being that your Enfeebling Magic skill would be low, /SCH has the advantage of giving you high level skills. Either way the point was that your idea on what to do was actually inaccurate, and unable to be used or worthwhile as a SMN. I wont say SMN is worthless in PvP though, thats still not entirely true.
    I was inaccurate on the use of a single spell, which is easily replaced by one of several other spells that achieve the same effect of rooting an opponent in place, which is standard mage pvp strategy in any game. Like I said, I'm a bad kitty, but that doesn't make my entire post inaccurate. I then suggested BitterMage (Red hats yo), as it's probably a better sub anyway. Phalanx, Gravity, Bind etc. is more than enough to shut down any melee and allow the Summoner to get to work with BPs.

    You could also try screwing around with the stratagem that widens the effect of single target black magic to hit multiple foes, those are always fun to use on unsuspecting groups of tightly clustered mouth breathers.
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Not to mention it removed the potential problem of Blink or Shadows, as it becomes AoE and wipes them. Also never heard RDM refered to as something as stupid as "Bittermage" so I figured you meant BLM. In either case, /Anything will still have a much lower chance to stick due to the problems you would have with lacking skill level, which I would think would make a difference.
    (0)

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