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Thanks in regards to the art ^^/
While the the core of your reasoning against a successful PvP system within FFXI are actually quite true considering the bare bones framework of the game, there are however in fact ways to balance the core mechanics to create a very enjoyable PvP system if done with the proper care and design.
I for one would "cry foul" if I was pitted against most jobs in FFXI due to the horribly "cheap" and unfair nature of most of the abilities at our disposal since not even most monsters are coded to spam enfeebling spells and abilities like player characters can on them. This too, however, can be balanced so players can use strategy to overcome one another and have fun knowing the fight was balanced regardless of who they're fighting against.
Just look at the core framework of most successful "fighting games" like Marvel vs Capcom or Tekken for example. You have tons of different player types/characters that use multitudes of different abilities to overcome their opponents. Yet, at the core of the game play, every character has a roughly equal chance to win by using strategy. Every character has the same amount of Hit points at the beginning of each round with an equal durability to physical and projectile attacks.
As a plus, most fighting games now include 2-3 abilities that all characters have to use to either manage or deal with certain skills and abilities that could be deemed too easily abused(ex. Ryu & Kens Fireball). At the end of all this, you have battle options that allow players the choice of certain parameters of the actual fight.
Now, even with all this in place, players can still devise a strategy that most players would call "cheap"(unfair), but within all the boundaries of the system, another opponent should be able to change their fighting strategy in real time based on each new combatant to deal with such situations. This is why many of these types of games are so successful, and all it takes is careful planning by the Developers.
FFXI can indeed create a unique PvP system that forces a certain level of equal footing when pitting player against player if the Devs focus on similar development strategies used in the industry leading fighting games. In my purposed PvP idea, the game version "Official" would be the "forced equal footing" mode to place on top of FFXI's core system. It can of course be enhanced with further planning and even more balanced parameters, but it can be done
All in all, PvP in MMOs just like Street Fighter, isn't for everyone and it would attract players that enjoy strategy during battle and competition.
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I'm sure I can be convinced without your 1st born lol
Last edited by kingfury; 08-08-2012 at 11:31 PM.
Didn't they say they were adding PVP in the expansion? Its supposed to be a monster play type thing.
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Thanks guys for the compliments ^^/
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Oh yeah, I remember reading about that. (Diggin for the quote...)From the 2012 Roadmap Thread:I thought I read a more detailed description than this, but I can't seem to find it. Still, this isn't really the PvP system most players would consider when speaking on the topic. It could indeed be entertaining if done properly, but I was hoping to get an answer concerning a fresh new take on Player character(s) vs Player character(s)
"Two new battle systems and are also scheduled to be introduced and expanded during this time. One system will involve dungeon exploration, while the other will allow PCs to play as monsters."![]()
Last edited by kingfury; 08-09-2012 at 12:25 AM.
It is PvP, that I remember them saying at Vanafest. They were talking about how you defeat other players to unlock other monsters you can play as, and basically level up. Also you don't have to follow conventional move lists for your mobs you play as, for instance you could have a bee with the move set of a King Behemoth. So when another player comes up to attack you, you can unleash Meteor upon them. They also said it would be only in certain areas seeing as not all areas are large enough for larger monsters, again Behemoth was an example, which means it will likely be focused in FoV areas, you can opt in or out depending if you want to participate or not.
They also said you could play as a player vs monster players, but thats the only details I remember off the top of my head. As for it being part of SoA, I think not, however I am not sure.
Thanks for the information Demon.
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I saw this, and my mind instantly jumped to South Park...
Jimmy:Hey Cartman, do you like fish sticks?
Cartman:Sure I like fish sticks.
Jimmy:Do you like to put fish sticks in your mouth?
Cartman:Of course I like to put fish sticks in my mouth.
Jimmy:Wow, you must be a gay fish!
king, your idea is great it would be nice if they used that idea. dont understand why people keep saying "play WoW if you want PVP", or "play another MMO for pvp", why not add more into the game iam already playing and like? it would be the same like saying go play bass fishing for ps3 if you want fishing, if you want a real cooking game play cooking mama.
this a rpg, what fun would it be if they didn have pvp, or add extra stuff in it.
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