sneak-trick stance: give sneak attack and trick attack for 30sec.
robber:30sec duration, add steal effect on 1 melee hit/round,if nothing is stolen ,no buff absorbed force TH+ proc!
sneak-trick stance: give sneak attack and trick attack for 30sec.
robber:30sec duration, add steal effect on 1 melee hit/round,if nothing is stolen ,no buff absorbed force TH+ proc!
Aura Steal, the 1 JA/JT that THF has that I didn't account for in my earlier post of thoughts for SP2 being a HQ version of something we already have.
The post by camate says:
The bolded part implies to me that it's only dispellable buffs, and original 2 hour JAs. Which is a shame, as there are some mobs out there that get an un-dispellable Stoneskin or spikes effect, which could be very useful to be able to absorb. Particularly on mobs that don't have a 2 hour to dispel.
Now, let's see what SP are worth stealing...
Mighty Strikes - Very nice, particularly for the likes of exenterator.
Hundred fists - Very Nice.
Perfect Dodge - Time saver more than anything.
Chainspell - Useful more for just not having spells spammed on you, rather than being useful to have.
Invincible - Nice as a time saver or vs particularly nasty phys TP moves.
Blood Weapon - This could prove to be one of the best I think. Particularly Vs something dealing a lot of damage to you. Roll on THF/DRK^^
Meikyo Shisui - This is an odd one. Very useful if you're fast. If you're not fast will you only get 200%TP or 100% TP if it used a TP move or 2? Or will you always get 300% TP but only however many charges are left? Or do you just get the charges and no TP, since the TP is on activation? If stealing the SP is the same as if you just activated it, then this is very nice to steal
Benediction - N/A
Overdrive - N/A
Familiar - N/A
Eagle Eye Shot - N/A
Mijin Gakure - N/A
Wild Card - N/A
Astral Flow - N/A (at least, I think mob's AF is an instant ability - even if you can steal it, it's useless)
Call Wyvern/Spirit Surge - N/A (I think all DRG mobs use CW as 2H?)
Trance - N/A (unless /DNC and then slightly useful)
Tabula Rasa - N/A (or very limited use if /SCH, unless lolnewEmbrava/Kaustra are usable lol)
Soul Voice - N/A (unless /BRD, and then very limited use. And why are you /BRD?)
Azure Lore - N/A (unless /BLU and again limited use)
Manafont - N/A (unless /mage then slightly useful)
I am concerned with the limitation of stealing SP abilities to SP1? Looking at the list, the majority of SP1 abilites cannot be stolen, as they are instant...and only a handful would be actually useful to the THF to "steal"
I'm sure it'll find some niche where its useful...I don't share the enthusiasm that others have shown though. This ability seams pretty weak...and again unneccessarily limited to me.
It may present a reason to bring more than one THF to a fight though...for certain monsters/events that use multiple devistating 2 hours?
Last edited by Nebo; 11-22-2012 at 09:57 AM.
Nothing will ever present a reason to bring more than one THF, nor do I see why it should. In a group situation THF is a utility job, and there's hardly ever a need for two of the same utilities. We basically just got a situational Mighty Strikes, Hundred Fists, Meikyo Shusui, Blood Weapon, Chainspell, Invincible and Perfect Doge, all of which can be very useful when soloing. Not to mention it removes annoying effects from Monsters, which can be useful for the entire alliance during several events, Legion most notably comes to mind, but also some certain older content, like sky gods or sea jailers (including AV). So what if it can't steal every SP ability, it's still very useful with what it does.
This SP ability is pretty great overall, and I wouldn't want them to try and redo it again, because they'd only do a lot worse.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Situationally useful? Yes. Great overall? I disagree.
Unfortunately, as our 'DD type SP', it's only great if you're fighting something with a great buff/SP to steal, eg a war, mnk or drk (possibly sam) mob that can use 2 hour.
Aside from DDing, it's great to mitigate damage either by stealling chainspell/Manafont form a mob like AV, or by stealing Perfect Dodge/Invincible to reduce your own damage taken or just speed up a fight to allow you to kill it faster.
As for using multiple THF in legion....
A WAR with Mighty Strikes (extendable through relic+2 aug) and perma-double attack and Ragnalution or Ukko's spam will still do way more damage than a THF that stole 25 secs of Mighty Strikes trying to spam Exenterator/Rudra's. Oh and lolperfect dodge.
No, a THF would be there for the same reason as a SMN would be. To mitigate damage taken by the DDs. And you already have SMN there for that. And remember that when this ability comes out, SMN also gets the ability to back-to-back spam BPs straight after they PD'd the DD party.
I'm not sure if that was a reply to me, but my post was a reply to FrankReynolds, where he said Aura Steal should have been able to do that. My point was that if it did, even one THF in Legion would be able to counter all Gallus' Mighty Strikes.
A THF would be there for the same reason it is there now, TH. But in addition to that, it could help with Mighty Strikes. Sure, you could use a SMN for that, but that would mean removing another useful job, as many groups currently do not have a SMN with them (including us) but do take a THF.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Pretty much this. SE has reaffirmed multiple times that they feel having the highest available level of TH in the game gives THF all the utility they need. The fact that they're giving THF a useful SP ability beyond that (negating other SP abilities, at that) is awesome.
In events like Legion, THFs do shit damage even if they're in a main party getting buffs due to level correction and the sacrifices they have to make to increase accuracy. Thus, you might as well bring another DD and leave the THF in the mage party. If said THF can dispel Mighty Strikes for us once a run against Gallu, that'll be great. Gallu does normal melee hits for over 2000 damage in MS. Getting rid of it is a top priority and we bring THF anyway, so it's win/win.
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