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  1. #1
    Player Delvish's Avatar
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    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Checked out the video. Looks to be an activated boost instead of a forced attack similar to jump, effectively making a new BASATA/SABATA/SATABA - WS combo depending on how you all feel it should be said. More time for someone to get out of the way of impending doom that is about to befall them. Personally I think it could work, but would HAVE to be AT LEAST 50% damage boost to be worthwhile and even then we need 2 other people to pull it off, 1 minimum if you are nixing SA.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  2. #2
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Delvish View Post
    Checked out the video. Looks to be an activated boost instead of a forced attack similar to jump, effectively making a new BASATA/SABATA/SATABA - WS combo depending on how you all feel it should be said. More time for someone to get out of the way of impending doom that is about to befall them. Personally I think it could work, but would HAVE to be AT LEAST 50% damage boost to be worthwhile and even then we need 2 other people to pull it off, 1 minimum if you are nixing SA.
    just need a ja with the initials GE to stick at the end ^^
    (1)

  3. #3
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Delvish View Post
    Checked out the video. Looks to be an activated boost instead of a forced attack similar to jump, effectively making a new BASATA/SABATA/SATABA - WS combo depending on how you all feel it should be said. More time for someone to get out of the way of impending doom that is about to befall them. Personally I think it could work, but would HAVE to be AT LEAST 50% damage boost to be worthwhile and even then we need 2 other people to pull it off, 1 minimum if you are nixing SA.
    50%? So assuming that your SATA/WS does like 5k, you would be okay with your two hour ability being a chance to add 2500 damage to that as long as the mob doesn't spin / move and the people in front of you stay lined up?

    Even if it was a 100% damage boost, I don't think I'd be okay with that.
    (0)

  4. #4
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Yeah...an extra WS (100% DMG boost) or half of a WS (50% DMG boost) would be a mighty underwhelming 2 hour to say the least.

    But I would suspect that the developers view the enmity transfer property of this ability to be the primary feature, with a secondary nod to damage.
    (0)

  5. #5
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Nebo View Post
    Yeah...an extra WS (100% DMG boost) or half of a WS (50% DMG boost) would be a mighty underwhelming 2 hour to say the least.

    But I would suspect that the developers view the enmity transfer property of this ability to be the primary feature, with a secondary nod to damage.
    And if it stacks with TA, the enmity transfer is completely irrelevant.
    (0)

  6. #6
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Babekeke View Post
    And if it stacks with TA, the enmity transfer is completely irrelevant.
    Not true... Unless you're misunderstanding how TA and the new JA Works...

    Trick Attack Transfers the Enmity from the Trick Attack'd hit to the Player inbetween. Just that Hit.(Or WS)
    The New JA Transfers all(Most?) Of the THF's Current Enmity to said player.

    So its two different things essentially.
    (0)

  7. #7
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    So theoretically, if SATABA ("SATABA!!!!!!!") effects do stack, the attack would transfer accumulated enmity from the THF as well as the enmity from the damage dealt. Maybe thats what bamboozle will do by itself?

    Which....I am have a hard time seeing a use for.

    PLD Tanked fights...eh. Few and far between but lets just say you find yourself in one. You want Mr THF to pland a hate staple? But at the bginning of a fight, before all your DD's are hate capped (at which point the enmity properties of both this ability and trick attack become useless), Mr THF has no enmity to transfer.

    -So it just becomes another trick attack. And is useless mid fight because, by the time MR THF has any kind of meaningful enmity to transfer, Mr Tank has already capped hate. "But accomplice and damage...and stuff?" Yeah, you are chillin in the mage party, who are you kidding?

    Zerg fights.....I don't know. Yes it deals damage, but in the face of a possible Perfect Defense nerf, or non PD type zergs.....lets say BA actually does a lot of damage and plants a significant hate staple ala SATAVB circa 2004. Whichever sucker DD you just "bamboozled"....lol...has hate until everyone else reaches the cap. That creates the very real possibility that MR sucker DD is taking a dirt nap on tougher foes.

    -And you thought people jumped out of the way for trick attack?

    So yeah, an ability like this only really seems useful for the start of tanked fights...except that tanked fights don't happen.

    The enmity transfer property of this ability seems useless for that application. Also, maybe it's just me, but from the description, it does not seem clear whether Bamboozle will transfer enmity from the damage itself, or just the THFs accumulated enmity only...or will it be both? Trick Attack with a THF enmity transfer kicker?

    If they are going to give us an ability like this, I'd rather they forget the enmity transfer.

    Instead, have it deal its sever damage, grant TP, reset SATA timers, combine with SATA and remove positional/party member requirements from SATA for that attack. That way you could use it for a relevant damage spike...like we used to love to do, and have the option to condemn some poor sucker to death .....or not, in faster paced fights.
    (0)
    Last edited by Nebo; 09-27-2012 at 02:09 PM.

  8. #8
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Karbuncle View Post
    Not true... Unless you're misunderstanding how TA and the new JA Works...

    Trick Attack Transfers the Enmity from the Trick Attack'd hit to the Player inbetween. Just that Hit.(Or WS)
    The New JA Transfers all(Most?) Of the THF's Current Enmity to said player.

    So its two different things essentially.
    I obviously know how TA works, but so far hadn't seen anything on how Bamboozle works (is it even on the test server yet? I didn't see them announce it being on there) and the description isn't particularly clear.
    (0)

  9. #9
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Babekeke View Post
    I obviously know how TA works, but so far hadn't seen anything on how Bamboozle works (is it even on the test server yet? I didn't see them announce it being on there) and the description isn't particularly clear.
    It says it transfers all your hate (not just the hate from that specific attack). Which means that it will be useful right around the time when BST gets that Treasure Hunter + gear that they were waiting for. Never.
    (0)

  10. #10
    Player Calatilla's Avatar
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    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    But unless SE change the way enmity works, the person you're giving all your hate to will already be capping hate anyway so it will essentially have no effect. I think thats what Bebekeke was referring to.
    (0)

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