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You need third party tools to do that to you, or other third party tools to directly overwrite the value in the memory.
Both these things are not suggested to be used because they could potentially be the cause of a ban.
It's the reason why I'm asking SE to do that in a "legal" way, if I just wanted to change the setting for myself I could do it right away.
If you're more interested in these matters I suggest you use google![]()
And the autumn of life has finally come
with the promise of winter thaw.
That's where you ask for the means of physically moving the camera, not just zooming it out farther from where it's always been.
I don't know any other MMO that even zooms the camera. All the ones I played beside XI just moved the camera closer/farther from the character.
Bump! Hoping the dev guys will be able to give some info about this.
And the autumn of life has finally come
with the promise of winter thaw.
Greetings!
We can relate to those of you who have wanted to extend the third person camera distance especially when fighting larger monsters. I wish we could just say "Let's do it!" but there are quite a few obstacles we must overcome before we can make this possible.
The geographical data and game system are designed around the current camera system, so if we allow the camera to zoom out more or allow for more viewing angles, there is a risk that you will view things you are not supposed to, or the camera can even get stuck!
Moving forward, there are a few things we need to consider before we can make such adjustments to the camera:
- When using the page up/down keys, it may seem that the position of both character and camera are moving, but the actual position remains the same. It's just the angle that is being adjusted. If we were to make it so the angle becomes wider while the distance remains the same, the view can become so obscured that players may actually get sick from the 3D graphics while the character is moving.
- If we were to add a function allowing to physically move the camera away from the character, you should be able to see more, but again there are concerns for geographical conflicts.
Nevertheless, the Development Team would like to implement this feature so they are going test out what will happen when physically moving the camera backwards, along with a variety of settings in order to verify this. We can't guarantee anything but we'll be sure to keep you updated as we progress!
This is what I'm talking about. Thanks Oki.
The developers are willing to work with the players. Obviously some things might not be possibly without large amounts of work investment that could better be used elsewhere, but at least the developers are willing to try and find out. Their communicating with us and wanting to move things forward.
Oki let the devs know that the player base deeply thanks them for their attention and willingness to work with us.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Didn't read previous comments so sorry in advance if I'm echoing another taru, .....but for us specifically, can we raise our camera to say the hight of what a galkas is at? Is that possible?
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
increase the clipping plane while you're at it, thanks!
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