Page 3 of 3 FirstFirst 1 2 3
Results 21 to 30 of 39

Hybrid View

  1. #1
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Kicks are a "Double Attack"-esque additional attack, they are not a part of the standard attack round like a 1-hander's offhand strike is.

    Edit: What CS said
    (0)

  2. #2
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Empyrean/Multihit is a significantly weaker combination than Empyrean/(Kamome/AGI Sekka/Khanda+2 Double Attack+/STR Shamshir/STR Kila/DEX Kila/Triplus Dagger/STR Axe?) anyways.
    (0)

    I will have my revenge!

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Greatguardian View Post
    Empyrean/Multihit is a significantly weaker combination than Empyrean/(Kamome/AGI Sekka/Khanda+2 Double Attack+/STR Shamshir/STR Kila/DEX Kila/Triplus Dagger/STR Axe?) anyways.
    so being able to WS more often is weaker than offhanding a stat weapon?
    (0)

  4. #4
    Player Cream_Soda's Avatar
    Join Date
    Mar 2011
    Posts
    942
    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Protey View Post
    so being able to WS more often is weaker than offhanding a stat weapon?
    Yes, think of as being as useful as offhanding a Kclub or Mkris was at 75
    (0)

  5. #5
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    I think they're mistakenly referring to lowering the percentage of ODD procs in a sample which includes both main hand and offhand hits while using a multihit weapon. The number of ODD procs doesn't change, the ODD proc rate doesn't change, there are just more non-ODD'd attacks in their sample because it is inherently flawed. It's a fairly common mistake as far as the boards are concerned.
    (0)

    I will have my revenge!

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    453
    for some reason i was thinking that the offhand weapon would hog all the procs and reduce the ones on the mainhand.
    (0)

  7. #7
    Player Mojo's Avatar
    Join Date
    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    Nah. The best way to measure how the offhand weapon affects your mainhand attack rate is to see how your overall delay is altered. For instance, changing from Kannagi/Kamome to Kannagi/Sekka +2 results in a delay change from 400 to 411 results in a 2.68% decrease in attack speed and thus a 2.68% difference in mainhand attack speed.
    (0)

  8. #8
    Player Faule's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Langly
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    changing from Kannagi/Kamome to Kannagi/Sekka +2 results in a delay change from 400 to 411
    /nitpick sorry. It's actually 390 to 411.

    And you should know that!
    (0)
    Last edited by Faule; 03-19-2011 at 12:46 PM.
    Faule -- Quetz
    Langly -- Ninja land (it's a place don't look at me like that)

  9. #9
    Player Vyvian's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Vyvian
    World
    Sylph
    Main Class
    MNK Lv 99
    Don't all of the top class hand-to-hand weapons have a similar restriction? Spharai can only get a triple proc on the main-hand (and even better, only the first punch of the main hand). I'm pretty sure I heard Glanzfaust only gets the Occasionally Attacks Twice procs on main hand, and now Verethragna only gets ODD on offhand. It seems odd that they'd do offhand, since the other weapons were main.
    (0)

  10. #10
    Player Radio's Avatar
    Join Date
    Mar 2011
    Location
    Cait Sith
    Posts
    26
    I'm not here for the other top class hand-to-hand weapons. I'm barely even here for other monks with my weapon. I'm going to start a campaign to see that we can occ. deal double damage on both fists when using my Verethragna. It seems odd that they'd gimp my damage at all; mnk> the lesser dual wielding damage dealers. (The previous text is a satire[this note was added as a stop gap for random responses directly responding to this attempt at humor].)

    It's odd to see that when it comes down to it that Monk is treated like it has dual wield. I thought we were special. Our hard punches, high HP, ability to counter, ease of reaching the haste cap, atmas that directly cater to our strengths, and assortment of new job abilities which have made us become the #1 bandwagon job in the game over the past few updates simply aren't enough. I needs my double damage!! That'll give me a real edge.
    (0)

Page 3 of 3 FirstFirst 1 2 3