Kicks are a "Double Attack"-esque additional attack, they are not a part of the standard attack round like a 1-hander's offhand strike is.
Edit: What CS said
Kicks are a "Double Attack"-esque additional attack, they are not a part of the standard attack round like a 1-hander's offhand strike is.
Edit: What CS said
Empyrean/Multihit is a significantly weaker combination than Empyrean/(Kamome/AGI Sekka/Khanda+2 Double Attack+/STR Shamshir/STR Kila/DEX Kila/Triplus Dagger/STR Axe?) anyways.
I will have my revenge!
I think they're mistakenly referring to lowering the percentage of ODD procs in a sample which includes both main hand and offhand hits while using a multihit weapon. The number of ODD procs doesn't change, the ODD proc rate doesn't change, there are just more non-ODD'd attacks in their sample because it is inherently flawed. It's a fairly common mistake as far as the boards are concerned.
I will have my revenge!
for some reason i was thinking that the offhand weapon would hog all the procs and reduce the ones on the mainhand.
Nah. The best way to measure how the offhand weapon affects your mainhand attack rate is to see how your overall delay is altered. For instance, changing from Kannagi/Kamome to Kannagi/Sekka +2 results in a delay change from 400 to 411 results in a 2.68% decrease in attack speed and thus a 2.68% difference in mainhand attack speed.
/nitpick sorry. It's actually 390 to 411.changing from Kannagi/Kamome to Kannagi/Sekka +2 results in a delay change from 400 to 411
And you should know that!![]()
Last edited by Faule; 03-19-2011 at 12:46 PM.
Faule -- Quetz
Langly -- Ninja land (it's a place don't look at me like that)
Don't all of the top class hand-to-hand weapons have a similar restriction? Spharai can only get a triple proc on the main-hand (and even better, only the first punch of the main hand). I'm pretty sure I heard Glanzfaust only gets the Occasionally Attacks Twice procs on main hand, and now Verethragna only gets ODD on offhand. It seems odd that they'd do offhand, since the other weapons were main.
I'm not here for the other top class hand-to-hand weapons. I'm barely even here for other monks with my weapon. I'm going to start a campaign to see that we can occ. deal double damage on both fists when using my Verethragna. It seems odd that they'd gimp my damage at all; mnk> the lesser dual wielding damage dealers. (The previous text is a satire[this note was added as a stop gap for random responses directly responding to this attempt at humor].)
It's odd to see that when it comes down to it that Monk is treated like it has dual wield. I thought we were special. Our hard punches, high HP, ability to counter, ease of reaching the haste cap, atmas that directly cater to our strengths, and assortment of new job abilities which have made us become the #1 bandwagon job in the game over the past few updates simply aren't enough. I needs my double damage!! That'll give me a real edge.
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