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  1. #1
    Player Sasaraixx's Avatar
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    Sasaraixx
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    Carbuncle
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    SMN Lv 99
    All of this arguing is unnecessary and entirely misses the point. The availability of fire weather in this game is NOT balanced when compared to other weathers. As a result, it is not as easy to farm flame geodes. This is a fact. Calling people lazy doesn't change this. Yes, you can farm flame geodes on Firesday. That still doesn't change the fact that you can reliably farm every other type of geode outside of its respective day.

    Camate and Okipuit are correct in that the *drop rates* for each of the types of geodes are balanced when compared to each other. Where they are wrong is claiming that there isn't a big difference in the *rate of obtaining* flame geodes versus the other elements. Snow, Wind, Darkness, Water and Light weather are available almost 100% of the time in their respective zones. The latter two ARE available 100% of the time. Thunder and Earth are also very common. You will be able to obtain these geodes much more quickly than you will flame geodes because you have more opportunities to farm them thanks to frequent weather.

    I personally think certain zones like Ifrit's Cauldron and Mount Z should have very frequent fire weather. If the dev team doesn't think this is a problem, then I will have to respectfully disagree. Where I do have a problem is their claim that the only reason flame geodes are so expensive is because fire magian trials are so popular. They cannot deny that fire weather is by far the least accessible weather in this game. If fire weather were more accessible, flame geode prices would be about the same price as breeze geodes.
    (6)

  2. #2
    Player Mirage's Avatar
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    Quote Originally Posted by Sasaraixx View Post
    They cannot deny that fire weather is by far the least accessible weather in this game. If fire weather were more accessible, flame geode prices would be about the same price as breeze geodes.
    Yes and no. We can't ignore the fact that the accessories made from flame geodes are also in high demand, unlike the accessories made from breeze geodes.

    The price of flame geodes would probably decrease, but I doubt it would go as far down as breezes are. Using my server as an example (Sylph), flame geodes are 60-70k now, while breeze geodes are 15-20k, I think we can realistically expect a drop in flame geode prices to something like 30-35k a piece. However, if fire weather is changed, we will have a much more realistic option of actually going to one of the volcanoes and farm the geodes there ourselves, instead of camping the auction house.

    You could simply check a weather NPC and take note of when you've got 2-3 ingame days of "frequent heatwaves" or something coming near the volcanoes, then teleport out and knock yourself out.

    How you could call it "lazy" to want to do 3 hours of geode farming in one go rather than one hour of geode farming with 7 hours of waiting in between, I don't know. I also don't get how this would be more lazy than sitting at the AH with your wallet full of gil, waiting for the next geode to pop up.
    (6)
    Last edited by Mirage; 08-20-2012 at 11:36 AM.

  3. #3
    Player Sasaraixx's Avatar
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    Sasaraixx
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    Carbuncle
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    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    Yes and no. We can't ignore the fact that the accessories made from flame geodes are also in high demand, unlike the accessories made from breeze geodes.

    The price of flame geodes would probably decrease, but I doubt it would go as far down as breezes are. Using my server as an example (Sylph), flame geodes are 60-70k now, while breeze geodes are 15-20k, I think we can realistically expect a drop in flame geode prices to something like 30-35k a piece. However, if fire weather is changed, we will have a much more realistic option of actually going to one of the volcanoes and farm the geodes there ourselves, instead of camping the auction house.
    I'm not ignoring it. That is why I said "about" the same price as breeze geodes. They would be slightly more expensive, but not by much. Breeze geodes are also in extremely high demand. And this was all predicated on them making fire weather as available as the others.
    (0)

  4. #4
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    Forget Alex & HMPs -_- I tried to point that out, thats not any part of importance. I tried to show that with requoting what I said, and Ill once again, and again I have removed the part about Alex or HMPs.

    Problem is someone in the world needs to get items in order for them to be sold. If I have 10 billion gil it matters nothing when no one is farming Flame Geodes. In other words, someone has to farm them, even if I have the money, so why is it the farming cant be done in a reasonable manner so that I can actually spend my money on them?
    Buying them is only possible so long as another player obtains them and is willing to sell them. The problem is in the rarity of the required weather or day, thats 1 time every 8 hours or so for day and weather is very random, mostly only during 1 time of the in game year, which is really 1 time of the real life week.

    Now to explain what I mean about something being "unable to be farmed" I mean that there is no reliable way to farm them, I could sit in Altepa for 6 hours and see not 1 fire weather, I could see 5 spits of weather 1 minute each, or I could see 1 weather that lasts for 40 minutes without going away, there is no real way of telling. The day has a low drop rate, I normally see 1~3 on most days, with 5 at most on lucky days, this is a very low rate of dropping, and not a reliable way to make money or farm them, so many players will probably avoid it, meaning there is lower supply for buyers and fewer people farming them for themselves.
    (1)

  5. #5
    Player Sp1cyryan's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Now to explain what I mean about something being "unable to be farmed" I mean that there is no reliable way to farm them, I could sit in Altepa for 6 hours and see not 1 fire weather, I could see 5 spits of weather 1 minute each, or I could see 1 weather that lasts for 40 minutes without going away, there is no real way of telling. The day has a low drop rate, I normally see 1~3 on most days, with 5 at most on lucky days, this is a very low rate of dropping, and not a reliable way to make money or farm them, so many players will probably avoid it, meaning there is lower supply for buyers and fewer people farming them for themselves.
    Exactly why we need fire weather increases.

    I have been farming geodes by going about my business, doing VW and the sort. Then going to farm them on firesday and keeping ff11info.com up for fire weather. Unless I play all day long for days at a time then I will get a single fire weather every few days and even then it lasts for ~10 minutes. Which is two geodes if I am lucky, but generally just one.

    Just hit up a firesday and got two geodes by 5:00 game time, and then I did not see another one after almost 100 kills (pulled out my NPC to keep track and I was on THF with TH7/8 on the mobs) which is just dumb. Here I was thinking I might get three, but forget that! Thanks for nothing SE! To be fair this does mean I can farm them up, but it is really ridiculous compared to every other geode in the game, and still needs to be fixed.
    (2)

  6. #6
    Player Komori's Avatar
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    Komori
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    Bismarck
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    WHM Lv 99
    Not to mention ifritites drop far more common in places like abyssea, due to the level of the mobs. While doing trials etc. I can easily get about 20/15 of the avatarites I need.
    (5)

  7. #7
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    WHM Lv 99
    Yup, but since wind weather is EXTREMELY plentiful, you see a more normal price increase on breeze geodes. Putting them at an average of 20k. Whereas fire weather is PAINFULLY rare, pushing flame to an average of 70k.

    Again, this is very easily fixed by simply adding geode drops to elementals. This would not only help the geode situation, but the crystal "situation" as well. Two birds with one stone as it were.
    (3)

  8. #8
    Player Hayward's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Yup, but since wind weather is EXTREMELY plentiful, you see a more normal price increase on breeze geodes. Putting them at an average of 20k. Whereas fire weather is PAINFULLY rare, pushing flame to an average of 70k.

    Again, this is very easily fixed by simply adding geode drops to elementals. This would not only help the geode situation, but the crystal "situation" as well. Two birds with one stone as it were.
    *Clutches pearls* We cannot have that! The prestige I've earned in my mind will be no more if commoners are able to completely build Fire Magian weapons as easily as blasting Fire and Fusion Elementals! *collapses onto a fainting couch*

    *Ahem* This idea is probably the most beneficial for weapon builders, goldsmithers, and (provided said goldsmithers are honest) future buyers of -soul rings alike. Apart from changing the synth recipes away from geodes, it would be the best way to adress a situation the the developers should have seen coming in the first place.
    (3)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  9. #9
    Player Sarick's Avatar
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    Saricks
    World
    Fenrir
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    RDM Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Again, this is very easily fixed by simply adding geode drops to elementals. This would not only help the geode situation, but the crystal "situation" as well. Two birds with one stone as it were.
    This would encourage people botting elementals. People would constantly camp them to the point where they would use 3rd party tools to out claim others. It's a bad idea and the main reason why the geos dropped off every monster and it's mother. It was so the specific monsters wouldn't be congested when players farmed for upgrades.

    Just raise the fire weather in the three regions that have fire weather. The avatars could also drop a few of them in the BC fights. This way a player could work toward completing goals without reliance on the current supply or demand. They could just kill an avatar every day.
    (2)
    Last edited by Sarick; 08-22-2012 at 08:02 AM.
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  10. #10
    Player Mirage's Avatar
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    Quote Originally Posted by Sarick View Post
    The avatars could also drop a few of them in the BC fights. This way a player could work to the completing goals without reliance on the supply. They could just kill an avatar every day.
    That sounds like a good idea! You could make either make them drop geodes directly, or add an option to trade in your Whisper for a bag of rocks instead of what we have today, which is pretty sub-par anyway.

    As this would follow the regular once per day rules of avatars, it's not like people could suddenly start spamming 10 Ifrits in an hour, but people who are planning on starting a fire trial weapon could do Ifrit daily for a week before starting the trial, and maybe while doing the first stages of the trial too. As they approaced the geode trials, they'd have a decent stockpile of geodes already.

    As for the geode pouch yield, I was thinking something like 2-6 geodes per pouch would be reasonable. It might not be the fastest farming in the world, but the actual fight is over quickly, and it is a guaranteed daily supply of geodes for everyone on the server, as long as they're willing to go do the fights.

    Unlike elementals, avatars can't be camped or monopolized, so everyone will have an equal chance of getting the geodes they want.
    (4)
    Last edited by Mirage; 08-22-2012 at 10:20 AM.

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