A simple way to sum up this entire thread on the basis of what needs fixed.
- Make sure drop rates are the same across the board. It is stupid that they seem to drop less than others, if they are flat across the board, then it should be fine.
- If there is a limit on how many can drop in a certain time frame, remove it. It is not good to limit items like this which are needed in mass quantities, when the supply is effected by weather/day, and a limiter kills your time.
- Make Fire weather more common. As of right now there is at least 1 area in the game, where each weather is fairly common. The only element without this is Fire.
Most common weather areas
- Fire-No Where
- Earth-Mount Zhayolm/Altepa/Batallia
- Water-Pashhow(Near Constant)/La Theine
- Wind-Buburimu/Grauberg(Near Constant)
- Ice-Beaucedine(Near Constant)/Xarcabard(Near Constant)/Uleguerand(Near Constant)
- Thunder-Qufim(Near Constant)/Vunkerl
- Light-Nyzul Isle(100%)
- Darkness-Beaucedine/Xarcabard
- Separate Geodes & Ites as drops, so that fighting higher level mobs are not less rewarding, and instead, just as rewarding or more so.

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