After doing 2 str path weapons I can tell you the rate at which a geode drops compared to the higher versions is disproportionate to what is required to do the final stages. By this I mean out of killing mobs on days I saw only 6 geodes drop compared to 18 Ifritite (this is total for all trials completed of kill xxx amount of mob type, not per trial but all trials combined). If something is considered a higher grade, should it not drop less often than the lower grade counter part? Why not place zones that also have the ability to force specific weather events but still have limited access restrictions (much like nyzul being 30 min at a time and a max of 4-5 entry periods depending on tags player has)?
Pointing out that there is similar weathers that don't occur is counter productive as you are just shifting focus without looking at the other fact you have zones where the effect is constant inside and instanced zone. This makes the difficulty of getting light geode/carbite much lower than fire geode because it is a zone that has double light weather for 30 minutes at a time. This is what offsets the cost of the two so significantly because people do ni/niu frequently meaning supply:demand ratio lowers the pricing where as supply:demand ration on fire has no such secondary option available to offset how rare it occurs.


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