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Ok, I'm going to, again, emphasize something. How, in any way, would any fix to the obvious problem with flame geodes be a negative impact to anyone?
Players who can't devote every waking second of their life to playing will have a realistic option to aim for, as far as good melee weapons. This means PUGs and Endgame Groups benefit from newer members being more likely to have better weapons, even if only slightly.
Goldsmiths benefit from a drop in the price of flame geodes, and an increase in quantity, and the change wouldn't suddenly cause the flame gem recipe to change. You'd still need high level GS to make it reliably. Sure, the sales price of flame gems may sink a bit, but the profit would probably either not change, or increase a bit, depending on your server and how derpy your crafters are.
Those with obscene levels of luck in obtaining flame geodes will continue to have said obscene levels of luck, if not more. It's not like any change is suddenly going to drop them to 1k a piece. The demand for them will still exceed breeze geodes, which sit comfortably around 20k, so even if they become more available, they'll still sell for ~30k+ depending on your server's general economy. Sure, you might make a bit less money farming geodes, but who honestly farms geodes for money, when there are other options that make better profit and result in less headache?
It's not like this is some sort of heavily complicated internal issue with the spaghetti code. There's no way they'd lose more than a couple of hours fixing it, and it's something the vast majority of the playerbase would approve of, or be indifferent towards. The minority against it, while vocal, are a very small minority, whose logic has yet to be made clear.
Again, I ask, why, exactly, are any you against this? How would it negatively impact you in any way? Your logic is simply not being conveyed, and your making yourself seem belligerent purely for the sake of belligerence.
On a side note, the hell is up with all these galkas from siren making themselves into asses in this thread? C'mon guys, you've gotta represent better.
So, I just decided to go spend a whole Firesday in Cape Teriggan with two characters, not partied together, slaughtering everything in sight. Once the day was over, my Thief had 0 flame geodes, while my Ninja had 2 flame geodes. Is this seriously working as intended? There was no weather of any kind in effect through the whole day. The fact that treasure hunter didn't yield a single geode is a bit disheartening. I think the drop rate on the corresponding day needs to be adjusted a bit. When weather is present geodes are very common. I spent less than half of a Windsday with wind weather in Sky last night and obtained 12 breeze geodes with just one character killing (Ninja). I stayed near a zone and zoned in and out after each drop to reset the 5 minute drop timer. They were easily dropping every 1-3 mobs without treasure hunter. If I had spent the whole day farming and had wind weather the entire time I would have probably had closer to ~35 geodes by the end.
I'm sure it is working as intended, BUT that doesn't mean it's working as it should. I think some of us, present company excluded, often make the mistake of assuming that SE's intentions are the way things should be. I would argue that, more often than not, their intentions are dead wrong.
Not all fire based weapons are so exceptional as to warrant being harder to obtain than any other elemental type. Some are great, some are situationally useful, and some aren't worth the time it takes to do the initial trial. That's really not much different than most of the other elements though. It seems the intention was to make the best elemental weapons the hardest to obtain, which could almost be seen as reasonable, but this comes at the great expense of someone who just wants a boost to fire based spells or a more efficient Ifrit. Where's the balance in that?
I've definitely noticed that treasure hunter seems to have no affect on geode drop rate. As for the 5 min drop timer, it doesn't exist. I've personally had geodes drop again as early as 3 min after the last one in an area with weather. There might be a minimum drop time but it's not 5 min, and it's probably just random.
I myself don't know because I never have paid to much attention, but I know for a fact in worm parties I have never seen more than 1 geode in the pool at a time, and thats saying something when you have 15 people killing worms all day long.
I've seen 2 geodes in the pool at once in a good La Thiene Worm Party.
:\ I have to agree, there needs to be something done about weather effects, and their disproportionate proc, wind weather EVERYWHERE fire lol good luck, I'm glad I did mine pre fire geode boom, and pitty anyone intentionally farming these, .... Ls member just bought the ls dry, and still didn't have enough.... And my homies ain't no slouches.... If we don't have 50 amongst us in a week, and a 99 stack of any other, something is wrong... (Forgive the exageration)
In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.
The reason you wouldn't see 2 geodes in an abyssea ally is because the drop rate on day is abysmal. I attempted to farm flame geodes last night during firesday and got 0. There was a tiny window where wind weather showed up during firesday and the first mob I killed during it dropped a breeze geode... was kinda sad but whatever, breeze geodes still go for a bit on siren. If SE is unwilling to make fire weather more common, it would be nice if the drop rate during days wasn't so bad that you completely waste about an hour trying.
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