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  1. #161
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    Quote Originally Posted by Camiie View Post
    Instead they should change Alex distribution for the 1% of people who are seriously after Mythics?
    If most people are anything like me, they want a Mythic, but they are not willing to make one. I look at RDM Mythic and thing to myself, I can make that Mythic, and it would be awesome, but if I make that Mythic it will take me months of time for just Assaults, Einherjar, Salvage, and the rest, not to mention I would spend more on that alone than I would to buy 4 relics. Not to mention those Relics are for more than one job, I could go out and make a Rag, a Mandau, a Polearm for my DRG friend, and an Aegis, instead of my RDM Mythic, and at that, 5 of my jobs would benefit from it while one of my friends would as well even.

    The reason why 1% of people are after Mythics, is because Mythics are mainly just not worth the effort and money for a single job alone. You could make 3 lv99 Emps, 3 lv99 Relics, 4 lv95 Relics, all of which might be usable by 1~3 jobs, but instead, you make a single Mythic for a single job.

    Basically, 1% of people are after Mythics because Mythics are to much work to be worth it for that limited of a weapon. I can understand wanting both changed, because they both should be. Geodes have a problem in the form of weather where Fire weather was put in so few places with such a low appearance rate when compared to the others, and Alexandrites have a problem in the form of to low of supply & to high of requirement ending with a cost much to high to create one.
    (3)

  2. #162
    Player Camiie's Avatar
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    Camiie
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    Fenrir
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    MNK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    If most people are anything like me, they want a Mythic, but they are not willing to make one.
    I was really just pointing out the glaringly obvious hypocrisy in his post. He wants his thing made easier while acting as though others are lazy for wanting the same. I think Alex requirements are impossibly stupid too. Don't get me wrong. I just don't see where it's so necessary to boost the circulation of them while ignoring the issues involving an item that far more players have use for.
    (2)

  3. #163
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    Quote Originally Posted by Camiie View Post
    I was really just pointing out the glaringly obvious hypocrisy in his post. He wants his thing made easier while acting as though others are lazy for wanting the same. I think Alex requirements are impossibly stupid too. Don't get me wrong. I just don't see where it's so necessary to boost the circulation of them while ignoring the issues involving an item that far more players have use for.
    Agreed. Sorry about that though, I have been somewhat tired for a few hours now so my brain isn't working at 100%.
    (2)

  4. #164
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    The problem isn't the weather, increasing the wether will not decrease the price of the geodes in the slightest. It might decrease the price of the pyrosoul rings a bit, but geodes will stay the same.

    The problem is the flame gems. Flame elment rings/earrings have always been 10 times more expensive than all the other elements, because that stat is actually useful, and the others are not/are less so.

    You know what would actually solve the problem, and make gardening useful again at the same time?

    Goldsmithing (87)

    Yield: NQ: Fire Bead x 1
    HQ: Flame Gem x 1
    Wind Crystal
    1 x Fire Ore

    Goldsmithing (?)
    Yield: Sardonyx x 1
    HQ 1: Garnet x 1
    HQ 2: Sunstone x 1
    HQ 3: Ruby x 1
    Wind Crystal
    1 x Flame Geode

    Asking for the Ifritites to be used instead is stupid. You'll have this exact same thread again a week after that change except with the avatarites instead of the geodes.
    (1)

  5. #165
    Player Sp1cyryan's Avatar
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    Quote Originally Posted by Louispv View Post
    Asking for the Ifritites to be used instead is stupid. You'll have this exact same thread again a week after that change except with the avatarites instead of the geodes.
    No.

    55 geodes per trial and 15 trites. I fail to see how trites will reach 100k per when almost four times less are needed. With trites near 1k people do not even put them on the AH.
    (6)

  6. #166
    Player Mirage's Avatar
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    Quote Originally Posted by Louispv View Post
    The problem isn't the weather, increasing the wether will not decrease the price of the geodes in the slightest. It might decrease the price of the pyrosoul rings a bit, but geodes will stay the same.

    The problem is the flame gems. Flame elment rings/earrings have always been 10 times more expensive than all the other elements, because that stat is actually useful, and the others are not/are less so.
    Increasing fire weather frequency would still help, because now players would have a much easier time farming the geodes they need if they can't afford to buy them. Even if you weren't farming them specifically, you'd run into them more often doing other stuff as well. Doing just random stuff, I have gotten a rather large supply of wind geodes over the past few months. If I was to pick up another wind trial weapon, I would already have half the wind geodes needed to upgrade it, not counting the breeze geodes i would start getting while doing my next trial. That's way more than I have of flame geodes.
    (2)
    Last edited by Mirage; 08-16-2012 at 06:46 PM.

  7. #167
    Player Komori's Avatar
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    Komori
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    Bismarck
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    WHM Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    No.

    55 geodes per trial and 15 trites. I fail to see how trites will reach 100k per when almost four times less are needed. With trites near 1k people do not even put them on the AH.
    Which is why I suggested it, I'd be much easier swallowing my tongue and paying out 85k or 100k 15 times rather than 55. Even if ifritites boomed; they are easily farmable on firesday in comparison to the geodes because abyssean monsters are so much higher leveled. And it would only make a flame weapon 1.5mil rather than 4mil
    (1)

  8. #168
    Player Kysaiana's Avatar
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    Aug 2011
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    Character
    Kysaiana
    World
    Siren
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    SAM Lv 99
    I've been farming flame geodes on firesday whenever it happens to line up with my schedule and I'm not doing anything else. I'll usually get 1 maybe 2 geodes with the rare 3rd geode if the random number generator smiles upon me. Last night I was farming during firesday and a heat spell actually showed up. I got 5 geodes before the day ended. So yeah, if fire weather were actually common, people could reliably farm up their own just like any other geode if they so choose, instead of relying on them showing up on the AH from some guy that had it drop to them in an AFK exp party or something.
    (4)

  9. #169
    Player Sp1cyryan's Avatar
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    Round and round the flame geode prices go where they will stop nobody knows.

    120k a geode today on Asura. That is only 6.6m per weapon. Not bad right?
    (1)

  10. #170
    Player Camiie's Avatar
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    Camiie
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    Fenrir
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    MNK Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    Round and round the flame geode prices go where they will stop nobody knows.

    120k a geode today on Asura. That is only 6.6m per weapon. Not bad right?
    I wonder if SE really intended for a weapon designed for the common folk (no insult intended), to cost this much. That's on top of the time it takes to do the preceding trials which generally take longer than other weapons due to the dearth of fire weather.

    If this is all truly "working as intended" then the devs are either just as sadistic as I had imagined or even more inept and clueless than I had imagined. Maybe both.

    Not only are these weapon trials unbalanced compared to other elemental magian trials, but they're unbalanced compared to trials for higher-end weapons. Did SE really intend for there to be more people making Relics and Empyreans than fire elemental weapons? I have a very strong feeling that's what's been happening. If you want there to be fewer Relics and Empys out in the wild, then why on Vana'diel did you make the most effective alternatives so expensive and annoying to obtain?
    (1)

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