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  1. #1
    Player Komori's Avatar
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    Komori
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    Bismarck
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    WHM Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    No.

    55 geodes per trial and 15 trites. I fail to see how trites will reach 100k per when almost four times less are needed. With trites near 1k people do not even put them on the AH.
    Which is why I suggested it, I'd be much easier swallowing my tongue and paying out 85k or 100k 15 times rather than 55. Even if ifritites boomed; they are easily farmable on firesday in comparison to the geodes because abyssean monsters are so much higher leveled. And it would only make a flame weapon 1.5mil rather than 4mil
    (1)

  2. #2
    Player Mirage's Avatar
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    Quote Originally Posted by Louispv View Post
    The problem isn't the weather, increasing the wether will not decrease the price of the geodes in the slightest. It might decrease the price of the pyrosoul rings a bit, but geodes will stay the same.

    The problem is the flame gems. Flame elment rings/earrings have always been 10 times more expensive than all the other elements, because that stat is actually useful, and the others are not/are less so.
    Increasing fire weather frequency would still help, because now players would have a much easier time farming the geodes they need if they can't afford to buy them. Even if you weren't farming them specifically, you'd run into them more often doing other stuff as well. Doing just random stuff, I have gotten a rather large supply of wind geodes over the past few months. If I was to pick up another wind trial weapon, I would already have half the wind geodes needed to upgrade it, not counting the breeze geodes i would start getting while doing my next trial. That's way more than I have of flame geodes.
    (2)
    Last edited by Mirage; 08-16-2012 at 06:46 PM.

  3. #3
    Player hiko's Avatar
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    Meuporg
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    Ragnarok
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    BST Lv 99
    Quote Originally Posted by Louispv View Post
    The problem isn't the weather, increasing the wether will not decrease the price of the geodes in the slightest. It might decrease the price of the pyrosoul rings a bit, but geodes will stay the same.
    .
    lol,
    more weather = a lot more supply.
    more weather = people got more geodes while doing the kill trial = they need to buy less

    The problem is the flame gems. Flame elment rings/earrings have always been 10 times more expensive than all the other elements, because that stat is actually useful, and the others are not/are less so.
    don't care about flame ring/earrin price, people need a maximum of 2rings/2earings TOTAL, but 55 geode PER WEAPON
    gem coming from geode is a problem because it increase demand of an item that is in too low supply


    Quote Originally Posted by Louispv View Post
    Asking for the Ifritites to be used instead is stupid. You'll have this exact same thread again a week after that change except with the avatarites instead of the geodes.
    No.
    =>
    55 geodes per trial and 15 trites. I fail to see how trites will reach 100k per when almost four times less are needed. With trites near 1k people do not even put them on the AH.
    (1)

  4. #4
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    Quote Originally Posted by hiko View Post
    don't care about flame ring/earrin price, people need a maximum of 2rings/2earings TOTAL, but 55 geode PER WEAPON
    gem coming from geode is a problem because it increase demand of an item that is in too low supply
    Supply has little impact on prices. Demand drives prices. And there is WAY more demand for flame geodes because of flame gems.

    No one makes fire weapons because flame geodes are hard to get. No one needs flame geodes for weapons that no one is making.

    Go to Port jeuno right now. The people sitting next to the AH crafting the geodes into gems are the people buying all the geodes. The people selling the gems/rings are the people (and the mules of the people) who bought the geodes. It's listed in the sales history. There are none for you to buy, and they are so expensive, because the goldsmiths are buying them to make pyrosouls.

    Yes it takes 55 per weapon. It takes about 40~ to make 1 flame gem unless you get lucky. It's a 99% loss if you don't get a HQ freaking 3! So let's use your own logic. 55 for your weapon and then you're done. 2 earrings and 2 rings takes 160 geodes. And that's assuming they won't sell an infinite number of said rings and earrings, since they're doing it for money and not equipment. I wonder where they're all going...

    Almost all geodes go to the crafters and not the weapon makers. So if we changed flame gems to come from ifritites, almost all ifritites would go to the crafters too. So thenifritites would be just as expensive as the flame geodes because there would be the same demand for them as there currently is for geodes. (Or maybe even more, since this is SE we are talking about. A higher level ingredient would mean a higher level synth, and thus harder to HQ into a gem, thus driving the prices up.)

    SE does not change old game mechanics until you've bitched about them for almost a decade. Unless one of the new expansion zones has constant fire weather, you're screwed. Even if one does, good luck competing with everyone else for them. You will never be able to farm them easily. Your only option is to make them cheaper to buy, by getting rid of the demand for the geodes.

    It was stupid for geodes to be crafting materials to start with. You don't see any STR+8 rings made out of heavy metal plates, now do you? Do away with that and they will only be slightly more expensive than the other geodes.
    (3)
    Last edited by Louispv; 08-20-2012 at 02:46 PM.

  5. #5
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    Quote Originally Posted by Louispv View Post
    Almost all geodes go to the crafters and not the weapon makers. So if we changed flame gems to come from ifritites, almost all ifritites would go to the crafters too. So thenifritites would be just as expensive as the flame geodes because there would be the same demand for them as there currently is for geodes. (Or maybe even more, since this is SE we are talking about. A higher level ingredient would mean a higher level synth, and thus harder to HQ into a gem, thus driving the prices up.)
    If you are correct, at least it would be 15 items, not 55 items, that you have to buy at an outrageous price. Not only that but the price might be lower seeing as there would be a somewhat lower demand.
    (4)

  6. #6
    Player Kysaiana's Avatar
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    Aug 2011
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    Kysaiana
    World
    Siren
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    SAM Lv 99
    I've been farming flame geodes on firesday whenever it happens to line up with my schedule and I'm not doing anything else. I'll usually get 1 maybe 2 geodes with the rare 3rd geode if the random number generator smiles upon me. Last night I was farming during firesday and a heat spell actually showed up. I got 5 geodes before the day ended. So yeah, if fire weather were actually common, people could reliably farm up their own just like any other geode if they so choose, instead of relying on them showing up on the AH from some guy that had it drop to them in an AFK exp party or something.
    (4)

  7. #7
    Player Sp1cyryan's Avatar
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    Round and round the flame geode prices go where they will stop nobody knows.

    120k a geode today on Asura. That is only 6.6m per weapon. Not bad right?
    (1)

  8. #8
    Player Camiie's Avatar
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    Camiie
    World
    Fenrir
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    MNK Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    Round and round the flame geode prices go where they will stop nobody knows.

    120k a geode today on Asura. That is only 6.6m per weapon. Not bad right?
    I wonder if SE really intended for a weapon designed for the common folk (no insult intended), to cost this much. That's on top of the time it takes to do the preceding trials which generally take longer than other weapons due to the dearth of fire weather.

    If this is all truly "working as intended" then the devs are either just as sadistic as I had imagined or even more inept and clueless than I had imagined. Maybe both.

    Not only are these weapon trials unbalanced compared to other elemental magian trials, but they're unbalanced compared to trials for higher-end weapons. Did SE really intend for there to be more people making Relics and Empyreans than fire elemental weapons? I have a very strong feeling that's what's been happening. If you want there to be fewer Relics and Empys out in the wild, then why on Vana'diel did you make the most effective alternatives so expensive and annoying to obtain?
    (1)

  9. #9
    Player Komori's Avatar
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    Komori
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    Bismarck
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    Magian weapons are just stat enhancers, none of them come with fancy weaponskills or additional effects, or aftermath. "Casual" people should be able to make magian weapons with no resistance because they don't want to put in the time or effort for a full fledged weapon. I built a STR sword; but I'm also on the helms stage for my Almace. But it's honestly less hassle to work on empy sword then it was the strength, for magian you are already reliant on weather or the day to progress, at least make the last part less of a grind so that farming up 25~50 Bria are easier than 55 geodes.
    (4)

  10. #10
    Player Fupafighter's Avatar
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    Feb 2012
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    Character
    Fupafighters
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    Siren
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    SAM Lv 99
    So you wait for more to come in to stock. I meant to say I would use str magians if I didn't like rudra's storm so much* Currently its twash/str. And yes, you can finish a trial in 2 days almost. I finished my 200-250 kill trials in 1 fire day each. Some I finished in half a fire day. This is just a little ridiculous. My server has 46 flame geodes in stock. Supply short? No. This is why the devs don't take the important things seriously. Like pld tanking and fixing embrava PD locking to kill content or NEED of 3rd part tools for neo nyzle. Because they're too busy reading over a thread about people wanting an item that has a decent stock to be made MORE easily available(available enough to finish in a day), along with easy magian trials for the weapon itself. Casual players shouldn't have a problem with this. I'd like to consider myself a casual player as I play 2-3 hours a day like 3-4x a week.
    (0)

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