I found it funny because its likely just changing a few numbers around in the code at that. Couldn't possibly take them even a day to do this, probably not even a few hours at that. If these kind of changes make expansions and all that get pushed back even a week, there is a problem with how a company is doing things.
The rate of Light (outside of Nyzul Isle) and Fire weather occurence compared to all other weathers in this game is unbalanced. Why the developers haven't looked into balancing it yet?
If you want to bring the prices down increase fire weather to a reasonable amount and don't make geodes craftable anymore; sure fire weather is the rarest of the bunch but Ifrites don't cost nearly as much because you can't craft them... this is probably going to upset crafters (and farmers) of course; but to be honest this was a bad decision to begin with being able to craft a magian trial requirement from a rare drop geode into a desirable and more importantly profitable item.
Get on Thief, go to Abyssea on firesday, put on RR Omnipotent and GH atma and fight some easy mobs... it's really not _that_ hard to get geodes... of any kind.
When I kill on firesday I will kill about 50+ mobs in abyessa and average about 1 flame geode. Yet, I can farm during a 10 minute window of weather and walk out with 5 geodes in that 10 minutes. So for a weapon that is 55 hours of farming for the needed supply of flame geodes to finish a weapon. It isn't "hard" but it is not acceptable especially considering SE worships the God of Balance.
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