Thank you Vandheer, I don't know if I could have said it better myself ^^
Thank you Vandheer, I don't know if I could have said it better myself ^^
Agreed. I would like to tack on to your comment about Run Wild being a niche ability. In my mind, this two hour is really only usable in conjunction with Run Wild. In the event that you did not use Familiar and only used Run Wild, at 4:30 min you can use this 2 hour and pull RR/Erasega/Cure out of your pet that will die anyway. That being said, using a 2 hour in conjunction with an already niche ability isolated even more by assuming that you did not and do not plan to use Familiar already... Essentially we have a super niche 2 hour.
That is honestly the only feasible use for this. Except in the event you match the aforementioned scenario to the 'T'.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
My fellow BST, the way to deal w/ a troll is NOT to feed them.
Do you NOT know what a troll is!? A troll IS NOT someone who just has an opposing opinion and inflammatory rhetoric (though its a popular style of trolling).
A troll isn't trying to be right. A troll is trying to drag everyone into the Mud.
You don't counter a troll w/ logic and reasoning. You IGNORE THEM!
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
my opinion (assuming this thread is about letting SE know our opinion on the new 2hour). Some jobs got nice, this is crap. it's built to reduce downtime after we lose, but the idea of a 2 hour (at least to me) has always been something to burn if you are ABOUT to lose SO YOU DON'T. It's an emergency ability (not meant to be the foundation of a strat) that let's you snatch victory from the jaws of defeat; THIS 2HOUR ISN'T!!! Seriously, go back to the founding of the forums, when you 1st announced your intention to redesign 2 hours, there are at least 50 suggestions that are better than this that have a negligible effect on game balance, i.e. the amount a good 2-hour should. Try again SE.
Yeah, again the thing that annoys me about this 2hr is that every scenario it can be used in basically assumes that we failed to properly prepare, or in some other way messed up. And even then the potential for it being used is so unlikely even in such a scenario. Plus the fact that if we ended up in a situation where we seriously need this 2hr, familiar has more than likely already been used. Maybe not so much in the old days when familiar just added a small hp boost, but now with monster trousers +2 and the 10% haste they add? Yeah.
Perhaps SE envisioned us using the new 2Hr casually, since there are no other scenarios in which it can be used in a parctical manner aside from when you're sitting around and feel like eating something. Virtually.
I think one of the problems SE has with making ability's and adjusting them is that they look only at how they envision them, rather than how they are currently working with gear and combinations with other ability's and such. And with these 2 hours they probably only compared them to the originals without the added effects of anything else.
From what i gather with this 2 hour is that it's pretty much best used after Run Wild, or in the few situations where you your self will be in actual danger. So id guess it would be a safe bet to say people would be more ok with this 2 hour if it didn't share the recast with the original and worked on charmed pets? Tho it still isn't a very piratical 2 hour, and then the fact that it does go against the beastmaster story.
I guess they could have had a, "Hay, bst is all about the pet, we don't really have anything for the master them self's." train of thought. I can see that tho, them trying to get the masters to do more than effectively just stand by and watch.(from my experience watching bst's, that's pretty much all i ever see anyways.) If it gave the master them self's a stat boost also like Spirit Surge(tho it then would pretty much just be a copy of that but with a RR effect) then it could be more piratical as long as it also doesn't share the recast timer with the previous one.
If beastmaster is all about the jug pets (which we know this is only half the truth - after all this job is not a melee version of summoner's job) - then this new 2 hours should be ALL ABOUT THE PETS. Give super buffs on the pet and master, embrava effect that last for 10 minutes (stack with embrava), zero recast for ready for 30 seconds (so we can spam most of the LOLs ready abilities) AND grant reraise 3 to the master. There, with that fix, no one here will complaint, and probably will use this 2 hours.
Hey now, I'm not asking for anything game breaking or over powered, but I am of the opinion we should get something that is deserving of blowing a 2hr on. As it stands, this ability is worth at best, a 10-20 minute recast. But a 2hr? Sorry, I just can't quite get there. I mean I know we're not the only job to get a really horrible 2hr out of this batch, but some jobs got some really awesome ones too. I'd just like to see a little more of this "balance" they're always going on about
So they're changing Reraise to ..................... Stoneskin. fun!
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