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  1. #111
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    After giving this some thought heres what I've come up with to re-address this new 2-hour.

    With Familiar being Pet Offensive we could do Master Offensive? Perhaps Beastmaster utilizing a Killer Traits and understanding of Mobs to put the monster in a weakened state granting "Killer Mob Type" to everyone fighting the mob, preferably pets would be included. This would mean everyone attacking the mob has a good chance to intimidate the mob and is given a damage boost and damage reduction similar to how Ferine Gausape +2 gives to Beastmaster. The amount of Killer granted would be would add on to whatever amount of Killer Traits people already have to encourage using alongside Circle Effects and encourage use of different pets to line up the Killer Traits to utilizie Killer Instinct. While under the influence of this 2-hour the cap for Killer trait and buffs received from killer traits should be raised.

    This is a rough idea of course and is up for tweaking so it isn't to OP but lets remember that this is a 2-hour were talking about. As always remember to leave a like if you like my line of thinking and in this case feel free to give your spin of my suggested new 2-hour or your idea of what Beastmasters new 2-hour should be.
    (0)
    Last edited by Vandheer; 08-24-2012 at 05:41 AM.
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  2. #112
    Player
    Join Date
    Aug 2011
    Posts
    111
    Quote Originally Posted by Vandheer View Post
    With Familiar being Pet Offensive ...
    You lost me right about here.
    (0)

  3. #113
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Mavrick View Post
    You lost me...
    I know its a little weird however its not my logic.

    Quote Originally Posted by Camate View Post
    The idea is that Familiar will increase the pet’s offensive capabilities, while the new 2-hour ability will enhance the master’s defensive capability.
    Perhaps its a typo on Camates part? I'm not sure... nor am I sure about how Familiar raises the pets offensive capabilities outside of Monster Trousers +2 giving 10% haste to our pet. However I also stated all this in my previous post (post #105). ^^
    (1)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  4. #114
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Vandheer View Post
    I know its a little weird however its not my logic.



    Perhaps its a typo on Camates part? I'm not sure... nor am I sure about how Familiar raises the pets offensive capabilities outside of Monster Trousers +2 giving 10% haste to our pet. However I also stated all this in my previous post (post #105). ^^
    I ran a few tests after that post trying to see if it improved pet attack, but my results showed no improvement. Aside from the haste on trousers +2; I see no offensive improvement from familiar.
    (4)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

  5. #115
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Thank you for doing testing on this Xilk. I went and searched the Japanese forums for their Japanese version of Camates post and translated it to find that Camate didn't translate wrong. Camate clearly says offense while from the translator Oriole specifies attack. How Familiar does it is beyond me and I will try to do some testing myself to see if I can figure it out.

    Heres both copies of text for anyone else interested.

    Quote Originally Posted by Camate View Post
    • Beastmaster
      We will be keeping the HP recovery and status ailment recovery as is, but we will be changing the reraise effect to a stoneskin effect. The strength of the stoneskin effect will vary depending on the pet. The idea is that Familiar will increase the pet’s offensive capabilities, while the new 2-hour ability will enhance the master’s defensive capability.

    Quote Originally Posted by Oriole View Post
    獣使い
    HP回復、状態異常回復はそのままで、リレイズの効果→ストンスキンに変更します。
    ストンスキンの効果量は呼び出したペットにより変化します。
    獣使いの2Hアビリティは、使い魔がペットの攻撃面の底上げなのに対し、マスターの防御面を大幅に引き上げるという方向性で考えています。
    (0)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  6. #116
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    I guess were being lied to... Again.
    (2)

  7. #117
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by deces View Post
    I guess were being lied to... Again.
    The Devs are nothing if not consistent!
    (4)

  8. #118
    Quote Originally Posted by FrankReynolds View Post
    Do they really not understand that you wouldn't need stoneskin if you hadn't just one shotted your pet?
    methinks the devs got some spoiled fish in their sushi and came up with the new 2 hour while they were halucinating during the dehydration caused by explosive diarrhea Frank, so no, they probably DON'T get it...

    Tip, cook the damn fish, it kills the various bad stuff that grows in it.
    (1)

  9. #119
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Vandheer View Post
    Thank you for doing testing on this Xilk. I went and searched the Japanese forums for their Japanese version of Camates post and translated it to find that Camate didn't translate wrong. Camate clearly says offense while from the translator Oriole specifies attack. How Familiar does it is beyond me and I will try to do some testing myself to see if I can figure it out.

    Heres both copies of text for anyone else interested.
    I assume they're adding bst relic +2 legs which add the 10% haste to the 2hr. I suppose it counts, but it's pretty sketchy to call it an offensive 2hr considering a piece of gear is required to make it offensive.
    (0)

  10. #120
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Familiar was more of a 2 hour when it meant we could keep an IT pet.

    There were actually fights where this was awesomely useful that is. you can still do it... but there is nothing in the game anymore where its worthwhile..

    also, I would say familiar is both offense and defense. you get haste for offense now, and hp for defense.
    (5)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--

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