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  1. #101
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Apparently not, Frank. At this point I'm positive they don't play the job and have no idea what to do with it, hence this "defensive ability".
    (7)

  2. #102
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Anyone get around to testing the specifics of this Stoneskin effect? Its duration, if it has a cap (tough to test but would be good to know), if it can be dispelled... Until we get some more results we can work with theres nothing else we can do but continue to disagree with SE and this 2-hour and feed them our ideas for a 2-hour in hopes that they listen.

    In the spoiler text bellow are two ideas for a new 2-hour we posted either of which I would like to see implemented to replace this new pet eating 2-hour.

    Quote Originally Posted by Vandheer View Post
    I'd love to have a pet called via 2-hour that is a total badass. Ideally I'd like for the pet to stick around for 30 minutes just as Familiar makes charmed pets stick around for 30 minutes. The pet itself would have high stats to make it 2-hour worthy and not just an average pet perhaps with more then 1 killer trait.
    Quote Originally Posted by Hashmalum View Post
    I suggest that we get an ability that allows us to ignore the restriction of having only one pet at a time. Have the current pet go into a semi-NPC status, no longer controllable and attacking automatically, while allowing us to charm or call another normal pet. Certain enemy beastmasters, like Gig'ghi Cockchopper, can have 2 pets out at once. We should be able to do this too.


    Quote Originally Posted by Camate View Post
    I have one request when submitting feedback. We have been seeing comments stating that “we don’t want this” and “totally remake it.” Your feedback is something we wish to utilize in our efforts to make the game better, so instead please try to be as specific as you can with how you’d like it aspects to change.
    You asked for us to be more specific with what we want SE, I do hope you know that implies your willing to listen.
    (5)
    Last edited by Vandheer; 08-20-2012 at 03:31 AM.
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  3. #103
    Player Raborn's Avatar
    Join Date
    Dec 2011
    Posts
    33
    Character
    Raborn
    World
    Asura
    Main Class
    BST Lv 99
    Suggestion for a modified version of the Beastmaster 2 hour -

    "Places your pet in a weakened state, in order to boost the master and parties defensive capabilities."

    Pet: (Slow+20% Attack-50% Defense-50% and locks Ready/Snarl so TP moves cannot be used for the duration of the effect)

    Effect: Grants a Stoneskin and Regen Effect to all members within range. (Regen is 100 hp / tick, Stoneskin effect roughly 1/4 the pets maximum HP) Duration: 2 minutes.
    Secondary Effect: Master and Party members gain intimidation and defensive killer traits of the called pet at maximum capacity. (Secondary Effect only works with jug pets active). Duration: 1 minute.

    The idea of having 2 active pets at once is too good to be true. But I'd like to say that would be fun to watch as well. I'd rather that not be a 2 hour though :P. (Make bst the only pet based job in the game capable of controlling more than 1 monster).
    (4)

  4. #104
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Raborn View Post
    The idea of having 2 active pets at once is too good to be true. But I'd like to say that would be fun to watch as well. I'd rather that not be a 2 hour though :P. (Make bst the only pet based job in the game capable of controlling more than 1 monster).
    What if it's only active for 5 minutes. After that the NPC-type leaves (or decharms). Hey, if SE absolutely demands that the new 2 hour get rid of our pet, that's ok... as long as it sticks around for 5 minutes of tag-teaming action first!
    (0)

  5. #105
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Okipuit View Post
    Hey everyone,

    The new 2-hours were developed based on the idea that they would share the existing 2-hour ability's recast timer and players would be selecting which ability to use based on the situation. Instead of these being a higher-tier or universal abilities that can be used for any situation, they are abilities that are designed to be used for specialized conditions.
    Hmmm well I suppose this makes sense, they can't give us a 2-hour that calls 2 pets or a single badass pet because it would be better then Familiar. I can accept that but I can't accept killing off our pets. While I can easily see how this 2-hour would be used in a different situation then when wed use Familiar it is to dependent on the Beastmaster being underprepared for whatever they have gotten themselves into. Then of corse theres the issue of the legitimacy of "eating our pets" actually being applied to Beastmaster biased on the story and idea of the Beastmaster job itself.

    Quote Originally Posted by Okipuit View Post
    Amongst the feedback we have been receiving, there have been a lot of comments about changing the effects, reducing the 2-hour recast time, removing the shared recast timer aspect, and other ideas for largely changing the concept. It may take a bit of time to discuss and look into all of these, but we are planning to spend time on this without rushing implementation so that these are abilities that everyone is satisfied with.
    This is good news that your willing to keep at this until everyone (the majority at least) is satisfied with these 2-hours. I don't mind Beastmaster having a 2-hour that shares a timer with familiar nor do i mind this concept of 2 different situational 2-hours... so long as the new 2-hour will actually have a use to Beastmaster and keeps to the ideas of the Beastmaster job.

    Quote Originally Posted by Camate View Post
    The idea is that Familiar will increase the pet’s offensive capabilities, while the new 2-hour ability will enhance the master’s defensive capability.
    Familiar at its most basic is to increase the pet's offensive capabilities... (Though I'm unaware how it does this without Monster Trousers +2 for +10% Haste, anyone have any insight here?) This new 2-hour was supposed to enhance the master's defensive capabilities though its at the cost of our pet. Perhaps we can start in replacing this current new 2-hour by replacing the idea of enhancing the master's defensive capabilities? Ideas anyone?

    I will share my own ideas once I've had a chance to brainstorm a bit and wrap my head around this.
    (0)
    Last edited by Vandheer; 08-24-2012 at 05:38 AM.
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  6. #106
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    I've just had a brilliant insight of what the beastmaster 2hr *should be*. Grant the 2hr to the pet specific to the job.
    For example: The fish is warrior. Grant mighty strikes to the fish when the new 2hr is used.
    The mandy is a monk. Grant hundread fists to the mandy when the new 2hr is used.
    (2)

  7. #107
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Why not reverse it? Refill the pets HP, increase the pet's max HP and give it a stone-skin effect equal to the HP of the master.
    (2)

  8. #108
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    I think I like my idea better.
    (0)

  9. #109
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Malthar View Post
    I think I like my idea better.
    Better hope they don't give your war pet the new 2 hour ability instead :P
    (2)

  10. #110
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    Square Enix has been waving a carrot over our heads about a new 2 hour for over a year, and this is the best they can come up with? Dev team should of got fired too.
    (2)

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