Apparently not, Frank. At this point I'm positive they don't play the job and have no idea what to do with it, hence this "defensive ability".
Apparently not, Frank. At this point I'm positive they don't play the job and have no idea what to do with it, hence this "defensive ability".
Anyone get around to testing the specifics of this Stoneskin effect? Its duration, if it has a cap (tough to test but would be good to know), if it can be dispelled... Until we get some more results we can work with theres nothing else we can do but continue to disagree with SE and this 2-hour and feed them our ideas for a 2-hour in hopes that they listen.
In the spoiler text bellow are two ideas for a new 2-hour we posted either of which I would like to see implemented to replace this new pet eating 2-hour.
You asked for us to be more specific with what we want SE, I do hope you know that implies your willing to listen.
Last edited by Vandheer; 08-20-2012 at 03:31 AM.
~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
http://www.ffxiah.com/player/Leviathan/Vandheer
Suggestion for a modified version of the Beastmaster 2 hour -
"Places your pet in a weakened state, in order to boost the master and parties defensive capabilities."
Pet: (Slow+20% Attack-50% Defense-50% and locks Ready/Snarl so TP moves cannot be used for the duration of the effect)
Effect: Grants a Stoneskin and Regen Effect to all members within range. (Regen is 100 hp / tick, Stoneskin effect roughly 1/4 the pets maximum HP) Duration: 2 minutes.
Secondary Effect: Master and Party members gain intimidation and defensive killer traits of the called pet at maximum capacity. (Secondary Effect only works with jug pets active). Duration: 1 minute.
The idea of having 2 active pets at once is too good to be true. But I'd like to say that would be fun to watch as well. I'd rather that not be a 2 hour though :P. (Make bst the only pet based job in the game capable of controlling more than 1 monster).
Hmmm well I suppose this makes sense, they can't give us a 2-hour that calls 2 pets or a single badass pet because it would be better then Familiar. I can accept that but I can't accept killing off our pets. While I can easily see how this 2-hour would be used in a different situation then when wed use Familiar it is to dependent on the Beastmaster being underprepared for whatever they have gotten themselves into. Then of corse theres the issue of the legitimacy of "eating our pets" actually being applied to Beastmaster biased on the story and idea of the Beastmaster job itself.
This is good news that your willing to keep at this until everyone (the majority at least) is satisfied with these 2-hours. I don't mind Beastmaster having a 2-hour that shares a timer with familiar nor do i mind this concept of 2 different situational 2-hours... so long as the new 2-hour will actually have a use to Beastmaster and keeps to the ideas of the Beastmaster job.
Familiar at its most basic is to increase the pet's offensive capabilities... (Though I'm unaware how it does this without Monster Trousers +2 for +10% Haste, anyone have any insight here?) This new 2-hour was supposed to enhance the master's defensive capabilities though its at the cost of our pet. Perhaps we can start in replacing this current new 2-hour by replacing the idea of enhancing the master's defensive capabilities? Ideas anyone?
I will share my own ideas once I've had a chance to brainstorm a bit and wrap my head around this.
Last edited by Vandheer; 08-24-2012 at 05:38 AM.
~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
http://www.ffxiah.com/player/Leviathan/Vandheer
I've just had a brilliant insight of what the beastmaster 2hr *should be*. Grant the 2hr to the pet specific to the job.
For example: The fish is warrior. Grant mighty strikes to the fish when the new 2hr is used.
The mandy is a monk. Grant hundread fists to the mandy when the new 2hr is used.
Why not reverse it? Refill the pets HP, increase the pet's max HP and give it a stone-skin effect equal to the HP of the master.
I think I like my idea better.
Square Enix has been waving a carrot over our heads about a new 2 hour for over a year, and this is the best they can come up with? Dev team should of got fired too.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |