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  1. #1
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    After giving this some thought heres what I've come up with to re-address this new 2-hour.

    With Familiar being Pet Offensive we could do Master Offensive? Perhaps Beastmaster utilizing a Killer Traits and understanding of Mobs to put the monster in a weakened state granting "Killer Mob Type" to everyone fighting the mob, preferably pets would be included. This would mean everyone attacking the mob has a good chance to intimidate the mob and is given a damage boost and damage reduction similar to how Ferine Gausape +2 gives to Beastmaster. The amount of Killer granted would be would add on to whatever amount of Killer Traits people already have to encourage using alongside Circle Effects and encourage use of different pets to line up the Killer Traits to utilizie Killer Instinct. While under the influence of this 2-hour the cap for Killer trait and buffs received from killer traits should be raised.

    This is a rough idea of course and is up for tweaking so it isn't to OP but lets remember that this is a 2-hour were talking about. As always remember to leave a like if you like my line of thinking and in this case feel free to give your spin of my suggested new 2-hour or your idea of what Beastmasters new 2-hour should be.
    (0)
    Last edited by Vandheer; 08-24-2012 at 05:41 AM.
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    111
    Quote Originally Posted by Vandheer View Post
    With Familiar being Pet Offensive ...
    You lost me right about here.
    (0)

  3. #3
    Player Vandheer's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    104
    Character
    Vandheer
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Mavrick View Post
    You lost me...
    I know its a little weird however its not my logic.

    Quote Originally Posted by Camate View Post
    The idea is that Familiar will increase the pet’s offensive capabilities, while the new 2-hour ability will enhance the master’s defensive capability.
    Perhaps its a typo on Camates part? I'm not sure... nor am I sure about how Familiar raises the pets offensive capabilities outside of Monster Trousers +2 giving 10% haste to our pet. However I also stated all this in my previous post (post #105). ^^
    (1)
    ~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
    http://www.ffxiah.com/player/Leviathan/Vandheer

  4. #4
    Player Xilk's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    733
    Character
    Xilkk
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    Quote Originally Posted by Vandheer View Post
    I know its a little weird however its not my logic.



    Perhaps its a typo on Camates part? I'm not sure... nor am I sure about how Familiar raises the pets offensive capabilities outside of Monster Trousers +2 giving 10% haste to our pet. However I also stated all this in my previous post (post #105). ^^
    I ran a few tests after that post trying to see if it improved pet attack, but my results showed no improvement. Aside from the haste on trousers +2; I see no offensive improvement from familiar.
    (4)
    Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
    --Beastmaster Forever--