Quote Originally Posted by Leonardus View Post
SE,

Please stop with the "kill your pet" abilities. I've forgotten I even have "Run Wild." What is so exciting about Dooming your pet or eating them to recover HP? I consider them my ally in battle. Why would I want to make them disappear? Isn't the enemy trying to do that?

Some future suggestions:
-Pet "Regain" effect (Not on an outdated Glyph Axe)
-Pet "Wall" effect (Protect/Shell)
-Pet "Drain Daze" effect
-Pet "Trance" effect (Free use of Charges)
-Pet "Unbridled Learning" effect (Thunderbolt/Nihility Song/Disorienting Waul/Frigid Shuffle/Mucilaginous Ooze/Petrifactive Breath/Etc, this existed in FF Tactics as "Monster Skill/Beastmaster")

It would be nice if, in the future, we could temporarily boost the ferocity of our pet. A "morale" boost, if you will, like "Spur," but with a little more empathic flavor.

Thanks.
At least with run wild I can pop it near the end of an nm fight to ease things along (assuming I'm warping out right after) But this, this is something else. Something without any real practical use. And as I've said before, it's the bsts that don't really know what they're doing that are more likely to find use for this 2hr than the ones who do. -.-