OH, skadi. forgot about those, something I will never get because too much of a pain.
Last edited by xbobx; 08-14-2012 at 11:00 PM.
I would like to thank SE for providing me with my daily "Laughes". Thank you.
Now that being said, so the same premise is still wrong, what the heck is eating our pet going to get us? Are they willing to give us a ~5k Stoneskin (HP of falcorr). At best, all this will just be an 'old shit' moment saver that has a very limited use. Guess it is at least better than a RR afterall.
I like someone's else idea up there where this 2hr ability would just BLOW UP like NIN's 2hr right now and the dmg done will be based on the current pet's HP. Definitely can see that as being a useful strategy where you use Run Wild on your pet and let it hammer down the mob you fighting for 4.5min, then pop a reward to recap its HP, pop this 2hr follow by a new call pet. I can see that being a more useful strategy against some NMs. Heck, if they want to be real creative, they can even make the BLOWN UP dmg elemental damage based on the pet's family. That will even give us more reasons to use other pet types (okay my inventory will hate this). But at least that will give us some interesting usage scenario and expand our play strategy.
See it's hard to offer constructive criticism and advice when I think the entire premise is flawed. I don't want an ability to kill my pet. I want something that will enhance my ability to fight along side it. I'm not much of a theory crafter, so I'm not sure what I can offer at the moment as an alternative, but I think approaching the ability from that angle is a start.
How about a 2 ton CC drops from the sky and squashes the mob for x amount of damage, while fireworks emit from his baskets.
This new 2 hours is gone from being bad to ridiculously bad.... way to become dumb and dumber, seriously what they have been smoking over there at the office. The whole idea of beastmaster is to have the jug pets as the extension of their DD capabilities, the 2 hours should focus on the PET, look at the new ones for summoner and puppetmaster, both are highlighting their pets DD abilities.
It's also hardly for them to really say familiar was designed with our pet's offensive capabilities in mind. I mean, yes, it does give the pet haste, but that is only if you put on your augmented relic pants +2. Without those what is familiar? An HP boost. So what we have is essentially a lackluster defensive 2hr that was modified into a "decent" offensive 2hr through the use of gear. So I'm very sorry, I think the rationality on the difference between the two 2hrs is quite faulty. In lacking expectancy of getting a better 2hr, I at least expect a better explanation.
Hello Beastmasters,
Thank you for all of your feedback. As you have heard, we updated the new BST 2 hour ability:
We received a bit more information regarding the details of this update:
The potency varies depending on the pet but the amount of damage the Stoneskin can absorb will be more than the actual spell.
As for why this ability cannot be used on charmed pets is directly related to its mechanics. Since the effect variation is dependent on the pet, it is limited to only jug pets.
We're still collecting all your feedback regarding all these new abilities so please let us know your thoughts.
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