Quote Originally Posted by Nala View Post
Did i miss anything for mages?
Specific gear for specific jobs. -BP, SMN skill, BP physical, BP magical for SMN. -song cast, -song recast, +skill, +macc/+chr for BRD. But then again these jobs tipically don't need other sets you listed like Enfeebling, Enhancing, Elemental etc.

I think you listed everything. I don't even have some of those sets for example, didn't want to bother (it has to be said though that I consider my mage jobs, tipically, as "secondary", so I don't really put on them the amount of attention I put on other jobs). Some of what you listed has several variations, or used to at 75.
I remember on BLMs in my shell had 3 main nuke sets years ago. One focusing on int, one on mab, one on accuracy/eleskill.
All of these had slight variations according to the specific spell (staff) etc.
On SCH I think I used to have only 2 nuking sets. One focusing on INT for Helixes, one focusing on mab for nukes.
I think I might have to look at them again though because a lot of gear changed and while those two sets were pretty different at start, they're probably almost identical by now.

As for the DD sets, they're usually more straightforward than mage ones. Some DDs have different TP sets though. One focusing on mobs which require extreme accuracy, Apoc DRKs have (or used to have?) different TP sets to cap their haste according to aftermath active or not, good MNKs should probably have at least 2 slightly different TP sets accoriding if Impetus is up or not (dunno if it's worth tbh) and stuff like that.
Oh and also idle/regen sets! Often mixed up with movement enhancing gear.