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  1. #1
    Player sc4500's Avatar
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    Mar 2011
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    Quote Originally Posted by Rosina View Post
    First off, they do not have to tell you how the game works behind the scenes. Thats sorta how hackers/exploiters get data to make hax and exploits.

    Second, luck based systems been in rpg since table top. You sorta NEED them in rpg because if everything was 100% content would would become obsolete that much faster.

    Lastly, as for job balance, the fault lies with you guys. You guys pretty much fk'ed with the system. Now SE has to scramble to pretty much balnce the game around you guys.

    This game worked so much better when gear swaping wasn't the norm.
    1st: the the exploits come from the fact , that no amount of testing they can find them all. They can not test everything, and the users find them out, normally on accident what the users do with it can suck, once i found a bug were on a dial-up connection and someone calls in to your house on call waiting you were able to dupe items in the AH, once it happen I contacted a gm right away and in few hrs they shut down the AH and fixed it.

    2. This part I agree 100% need some randomize stuff and also they need to make sure the harder it is the better it is.

    3. The job balance part is that they got a few hundred thousand people able to find stuff that works out way better then they had designed it and at that point they should see why we like it that way. I do not see them paying thousand of people to test there jobs otherwise take 10yrs just to get a new job or balance a job out to perfection.

    4. gear swapping sucks and is broken and thats were they need to have gear that we use so that we do not need to swap, and should just have to do some crazy quest to add some of the stuff to the gear that were swapping, hate being a whm and trying cure someone thats swapping gear and can not cast it on them and then they bitch that they died at you. It stupid.
    (0)
    A Mind that has been stretched will Never Return to its original Dimension....
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  2. #2
    Player
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    Mar 2011
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    Sorry, small note on your post rq.
    Quote Originally Posted by sc4500 View Post
    2. This part I agree 100% need some randomize stuff and also they need to make sure the harder it is the better it is.
    A 1% drop off an easy NM is not hard to get, it is annoying. There is a fine line between the 2 that people often do not seem to see.
    (5)

  3. #3
    Player sc4500's Avatar
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    Mar 2011
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    Quote Originally Posted by Demon6324236 View Post
    Sorry, small note on your post rq.A 1% drop off an easy NM is not hard to get, it is annoying. There is a fine line between the 2 that people often do not seem to see.
    True, and a valid point, but if it is a nm that got a brutal lottery time spawn like 5hr to 72 hrs then it is like wtf. and yea all the gear now days is junk on those nm's and you got the low drop rate, but if going to be that hard they should make some good come of it. just the time sink alone.
    (3)
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)