Um... come again? I didn't quite understand that at all.
Also, while I don't think they "think very little of us", I do wish they would give us a more technical response as to why certain things are... as they are. I understand that you want balance, but if you can give me the mathy side of it, I'll be overjoyed. So would bluegartr, I'm sure.
Also I doubt "hackers would exploit" any answers, because most of these systems have already been figured out via testing half the time anyway? How do you we have half the equations for game mechanics we do now? Unless they gave us a game script file that would allow us to exploit... then yes, I do believe technical responses would be just dandy.
Opinions are opinions. Keep 'em that way.
What is meant, the quantity of knowledge rosy possess is less then what he has forgotten about the game, its an underused statement to denote a difference in knowledge, in this case wielded in an insulting manner.
Like I said before, rosy's kept out since his/her/it's initial responce quit trying to fan him on /sigh
Ok so I'm just going to say it. Its a little fucked up you are all still replying to a post made on page 2 when Rosina has said nothing else in this thread since.
I just want to point out that if we already "know" the equations to everthing, why are you asking SE for them? To me it sounds like you are missing data and have incomplete information. As for getting detailed responses about adjustments, maybe we should be happy that they do communicate to us in this format. SE is not obligated to do this, and just telling us every detail about the game opens up the doors to their trade secerts about their own product. Maybe, just maybe, we were meant to explore this game and find things out for ourselves. Such a weird idea right?
We have figured things out on our own. I think the motivation for this post is that we already know the ramifications of the changes proposed by the users of this site and we know the responses from the Devs are BS.
When we ask them to explain, we do so because we know the real reason is not what was given. We are more or less calling their bluff.
Of course SE has no obligation to tell us anything. However, being as there is a monthly recurring charge for the service, it would behoove them to respond honestly, clearly and with more frequency to their paying customers rather than blowing smoke up our collective bungs.
Both sides benefit from honest well thought out discussion. We end up either getting what we actually want, or at least knowing that there is a reason that they are not providing it. When they just say "Balance", we are left feeling like they just don't care what we think about it. If I as a programmer told a customer "Well, I thought about what you suggested and decided not to do it.", they would think I either didn't know how to do it, or I was just lazy (or worse, that I thought they were too stupid to understand the reasoning). If I say "we cannot do it that way because it does not meet hippa compliance standards and would put you and your customers at risk.", then they understand the reasoning and can decide for themselves if they should pursue the desired feature further, or accept that it is beyond the scope of their budget / needs / resources and move on.
Vague answers just create distrust and misunderstanding. They leave people to come to their own conclusions which often leaves them feeling negativity towards the company.
Last edited by FrankReynolds; 08-08-2012 at 03:59 PM.
Yes, and the fact that you don't see why shows you understand very little of how games work. This is not looking for a hidden cave with secrets in it. This is information we need to play the game. Games are not designed for scientists, and you need to be a scientist to get many of these things right.
Also, there is a lot we don't know yet. For many things like Accuracy/Resist formulas, damage formulas for almost all kinds of damage, TH formula, etc. we only have approximations that took a considerable collaborative effort of many people to obtain.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I'm not obligated to pay them a monthly fee for their game either. A good, smart business does more than it is "obligated" to in order to build trust and loyalty between itself and its customers. Where I live a retail store doesn't have to take returns at all under any circumstance, but they do. A business doesn't have to have a toll-free number, but many do. They don't have to have 24/7 customer support, but they do.
More like mathematician either way, my point in bringing up stuff like the damage equation and the like is they bred a (relatively) smart player base, because we had to learn every minute detail on our own we know this game and its inner workings (well most of them anyhow) like the back of our hands as such trying to placate us with half assed and unspecific reasoning isn't fooling anyone.
I want to know the real reasons, adding new jobs to relics "no!" "why not?!" "because BALANCE" that's all i freaking see when we get "well we'd have to adjust the stats in order to blah blah BS..."
If it were really truly unbalanced like most of the other things you end up saying (you as in the dev team) give me a technical and LOGICAL break down as to why it must be so? like I said before you can't give a good reason as to why not, if you could I'd give away my anni (were it possible) for being wrong.
The other half of the matter by not providing their logic/reasoning or other technical jargon to support their claims it leaves no room to discuss (or argue if you choose to see it that way) and ultimately translates to "because we said no" FYI because without cause is one of my least favorite reasons.
So wait, you are already making an assumption of my gaming experience simply based on what I said? There is plenty I personally understand about this game. I have trained countless new players into what they are today, explored blue mage as a new job and did countless hours of research on effective play, have spent plenty of time onto play tactics and strategy, and with out knowing anything about me, already assume i know nothing. Please rethink that one, as i am not some newbie that just started playing yesterday. Need some sort of proof? March 2004 was my account activation. And yes, i have that Bradygames strategy guide. Man its fun to see how things have changed since then. But thanks for telling me i have no concept on how a game runs or is made. (also isnt such a post considered a personal attack? would think defamation of character applies here, but posting a reply is no better. Oh well.)
What im simply saying is everyone has an expectation, and balance is a real thing. The problem is the game is disbalanced, and if you really want to be heard, make suggestions to help change it. Need proof, just look at the grilled cheese sandwich. I was there when everyone laughed at the idea only because NO ONE ELSE wrote a question to the devs. Short of give everyone a relic, im sure they would have been open to other ideas. Until we all become developers for SE, its more in their hands than ours. The good news is there is light at then end of the tunnel, this game isnt written in stone like the countless other Final Fantasy game out there. Things can change, encourage the change instead of just spouting "yer doin it wrong". Without knowing every aspect of a very large game, its hard to say whats right and whats wrong. With that i will not be posting any more in this thread as i feel adding more beyond this would incite anger and frustration.
~Chuk
Last edited by Chuk; 08-07-2012 at 04:59 PM. Reason: hahaha mispelt a word. Bummer.
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