Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 111
  1. #31
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Zhronne View Post
    Just to clarify on this issue because I hate being misunderstood.
    I never said that they should stop allowing us to gearswap or that the gearswap mechanic should disappear from the game.
    I *love* gearswapping.

    I just said that over the last year/years, because of several reasons, we kinda reached levels of "required" swapping which are ridiculous. What I'd love would be to keep gearswapping, just a bit less than I'm doin today.
    Alas, this is impossible and will never happen because one of the main reasons why people (me included) gearswap so much is because SE added so many situational pieces which are awesome but you can only use in very specific spells/JAs/circumstances.
    Honestly if they gave us more inventory it wouldn't so bad imo, just because with more inventory we could hold everything without a problem. Gear like this actually helps make the game last longer in the end because we have more to hunt down and get if thats ones goal in the game.
    (1)

  2. #32
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I'd probably whine much less if I had, say, an inventory of at least 120 spots.
    But there are circumstances where also blinking 5 times in a second can be annoying too (in before someone mentions BlinkMeNot).
    Also some gearswaps, especially ones for mages, can sometimes be pretty complicated to handle without stuff like spellcast.

    I feel fine about the gearswaps for my melee jobs, also because where possible I chose to go for the "compromise" of a gear which is slightly worse than another, but that I can use on 4-5 jobs instead than just one.
    But on mage jobs urghhh it's a mess, and I'm not even a pro on mages, my SCH probably has 2/3 of the gear a "pro" SCH has.
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #33
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Zhronne View Post
    Just to clarify on this issue because I hate being misunderstood.
    I never said that they should stop allowing us to gearswap or that the gearswap mechanic should disappear from the game.
    I *love* gearswapping.

    I just said that over the last year/years, because of several reasons, we kinda reached levels of "required" swapping which are ridiculous. What I'd love would be to keep gearswapping, just a bit less than I'm doin today.
    Alas, this is impossible and will never happen because one of the main reasons why people (me included) gearswap so much is because SE added so many situational pieces which are awesome but you can only use in very specific spells/JAs/circumstances.
    You misunderstand, that statement was directed at rosy since he marched in here and kicked in the door shouting "ERHMEHGAWD GEAR SWERPS ARE EVUL DERP"

    Anyways talking about situational gear lets list off all the diffrent sets a job may need:

    Rng:
    Snapshot
    Endshot
    PDT/MDT
    Movement Speed
    Last Stand ws
    Coronach ws
    JA enhancing gear: barrage, shadowbind, bounty shot, few others but not worth bringing up.
    Melee
    Melee ws

    Samurai:
    TP
    Shoha
    Fudo
    PDT/MDT
    Meditate
    Hasso/Siegen
    hmmm... coulda sworn i used more sets on sam then this oh well.

    Mage jobs:
    Haste/fastcast
    Spell interuption rate
    Cure potency
    Enhancing
    Enfeebling
    Dark magic gear (drain/aspir gear)
    Nuking (to include a minimum of 8 variations with staff and belt)
    PDT/MDT
    Refresh
    MP while Healing (HMP)
    Depending on the job individual JA augmenting peices.
    Did i miss anything for mages?

    Either way point is to be the top of your game you'd be employing most of these sets for each job, mages especially.
    (0)

  4. #34
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Nala View Post
    Did i miss anything for mages?
    Specific gear for specific jobs. -BP, SMN skill, BP physical, BP magical for SMN. -song cast, -song recast, +skill, +macc/+chr for BRD. But then again these jobs tipically don't need other sets you listed like Enfeebling, Enhancing, Elemental etc.

    I think you listed everything. I don't even have some of those sets for example, didn't want to bother (it has to be said though that I consider my mage jobs, tipically, as "secondary", so I don't really put on them the amount of attention I put on other jobs). Some of what you listed has several variations, or used to at 75.
    I remember on BLMs in my shell had 3 main nuke sets years ago. One focusing on int, one on mab, one on accuracy/eleskill.
    All of these had slight variations according to the specific spell (staff) etc.
    On SCH I think I used to have only 2 nuking sets. One focusing on INT for Helixes, one focusing on mab for nukes.
    I think I might have to look at them again though because a lot of gear changed and while those two sets were pretty different at start, they're probably almost identical by now.

    As for the DD sets, they're usually more straightforward than mage ones. Some DDs have different TP sets though. One focusing on mobs which require extreme accuracy, Apoc DRKs have (or used to have?) different TP sets to cap their haste according to aftermath active or not, good MNKs should probably have at least 2 slightly different TP sets accoriding if Impetus is up or not (dunno if it's worth tbh) and stuff like that.
    Oh and also idle/regen sets! Often mixed up with movement enhancing gear.
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Enhancing magic set is 100% needed for any RDM, enfeebling should be a priority as well.
    (3)

  6. #36
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Damn, Rosina was so wrong it was painful.
    (7)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  7. #37
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rosina View Post
    First off, they do not have to tell you how the game works behind the scenes. Thats sorta how hackers/exploiters get data to make hax and exploits.

    Second, luck based systems been in rpg since table top. You sorta NEED them in rpg because if everything was 100% content would would become obsolete that much faster.

    Lastly, as for job balance, the fault lies with you guys. You guys pretty much fk'ed with the system. Now SE has to scramble to pretty much balnce the game around you guys.

    This game worked so much better when gear swaping wasn't the norm.
    wat

    dribble aside, you guys are forgetting "fun" gear-sets/changes for more resistant mobs...which effectively double/triple your macros :/
    (1)

  8. #38
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    What "fun" gear? I actually use my Ark Scythe. It's like 2004 again.. Sometimes my Entropys break 1k.
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  9. #39
    Player
    Join Date
    May 2011
    Posts
    462
    Anyways to elaborate i started this thread in hopes of enlightening the dev team exactly what kind of message they are sending the players.

    That they are missing the point that you cannot fool us when you're just trying to BS, that your logic is constantly flawed and that the reasons you are giving are either excuses or made from plain ignorance on the way things are.

    A grain of salt is order when it comes to our wants and suggestions but i can guarantee we know better then you what ails this game and while many fail to suggest work arounds and solutions, what few furnished are blatantly disgregarded, many suggestions may be off kilter, skewed or just plain off basis but at least look into the ones the player base is supporting, isn't that the reason we came up with these forums?
    (2)

  10. #40
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kojo View Post
    What "fun" gear? I actually use my Ark Scythe. It's like 2004 again.. Sometimes my Entropys break 1k.
    i meant to say, annoying extra macros to push, if i'm fighting a mob that needs more acc/str/etc. to get good numbahs.

    and i still haven't tried my scythe out yet...but my mooglesuit...
    oh dear.
    (0)

Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast