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  1. #11
    Player Theytak's Avatar
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    Mar 2011
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    485
    Quote Originally Posted by Zeargi View Post
    But they changed the level requirements before this whole proc'ing business, If I remember correctly.
    No, they changed it after. Schs were really pissed because it eliminated the need to have a sch in the alliance in voidwatch. SE did it for some bullshit "buff" to make helixes stronger that really didn't do much of anything, but resulted in completely fucking over sch until the introduction of embrava.
    (2)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  2. #12
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    It's nice to see people defending SCH.

    A lot of us are happy to be wanted again, but the whole thing leaves me feeling dirty and used, knowing that people want me for one thing and one thing only, when the job has so much more to offer. We wouldn't lose much by lowering the level for the last few storm spells, but in doing so, SE would be sending a message saying that SCH's only use is as a subjob, and embrava.
    (2)

  3. #13
    Player sc4500's Avatar
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    Mar 2011
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    187
    Quote Originally Posted by Reiterpallasch View Post
    Sure will! Allow me to begin:

    Why even mention the NQ staff? Aside from the fact that it's crap (as are all NQ staves), there's absolutely no reason any semi decent BLM shouldn't have already owned a full set of the HQ staves. They're dirt cheap. They're still dirt cheap, even compared to prices from years ago back before magians existed and anyone that was worth anything had them.

    Oh well, I guess the NQ version is still better than Maleficus, so some terribad BLM will get some use out of it (while being bad, that is).
    You forgot that you can do the Elite training 7 op on that staff and increase some of the stats a lot, and it a lot cheaper to augment that staff then the HQ ones. Can just get rid it and go for another one after maybe 10 them should get atleast int +6 or more. also the element effect you get from the augment element you can get stacks to the damage.

    Also you can hold more then one them augmented staffs on you at a time.
    (1)
    Last edited by sc4500; 08-04-2012 at 08:00 PM.
    A Mind that has been stretched will Never Return to its original Dimension....
    (author unknown)

  4. #14
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Eric View Post
    It's nice to see people defending SCH.

    A lot of us are happy to be wanted again, but the whole thing leaves me feeling dirty and used, knowing that people want me for one thing and one thing only, when the job has so much more to offer. We wouldn't lose much by lowering the level for the last few storm spells, but in doing so, SE would be sending a message saying that SCH's only use is as a subjob, and embrava.
    SCH is epic, have no idea why anyone would possibly think otherwise.

    I think your mixing up class usability with procing ability. SCH doesn't get all the magic procs that BLM gets, that's why BLM is chosen over SCH most of the time for abyssea / voidwatch. SE has also made it abundantly clear that WHM is the primary healer, thus you won't be chosen over a WHM for healing duties. That being said, we often pair a SCH up with our BLM in the "mage party" for voidwatch. And if LS leaders don't see the value in a SCH then their just being idiots.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #15
    Player Rezeak's Avatar
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    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zeargi View Post
    Storm spells could be lowered to have access to all of them while subbing SCH. I like SCH as a sub, and this would help quite a few jobs when one wasn't present. SMN, WHM, and BLM can all benefit from these,
    They already have 5/8 of them and stormspell are part of what makes SCH it's own job so i'd say no thanks unless you wanna give SCH Aja, Cure V and perfect Defense lol (extreme examples i know but SCH doesn't have many unique spells like other jobs so i'd like one or two)
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  6. #16
    Player Zeargi's Avatar
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    Mar 2011
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    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Rezeak View Post
    They already have 5/8 of them and stormspell are part of what makes SCH it's own job so i'd say no thanks unless you wanna give SCH Aja, Cure V and perfect Defense lol (extreme examples i know but SCH doesn't have many unique spells like other jobs so i'd like one or two)
    As a SCH, you have Fast Cast, MAB, Magic Enmity Down, Self Skillchain, Conserve MP "100%", Divine Seal, Elemental Seal, Divine Veil, Magic Acc+, Extend effect. If you honestly think that those spells are what makes that job special, then you need to reevaluate how you play it. They're not even 'Proc' spells and only really good when teamed with Klimaform (Which has a long recast) for weather boosts or activating equipment pieces. As a SCH you get a boost to Regen's effect with Light Arts and a reduced MP cost, Dark arts you can Aspir-ga and completely refill MP, you have regain, Enmity down and Boost, and Stormsurge. You can Refresh the hell out of everyone in one spell and continue to cast other things with no slow down of cycles, and you still have better defense than a SMN.
    (1)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  7. #17
    Player Merton9999's Avatar
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    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    +1 for the atma sets, canceled out by -1 for the storm suggestion.

    I'm not one to care about numerical job balance or fairness. For me, playing WHM, RDM, BLM and SCH frequently and almost equally, what I care about is the jobs playing differently. A lot of people want to talk about SCH not being needed at its inception but for me it wasn't about need at all. I was excited that I got to fill the nuking, healing and enhancing roles I always liked in a different way. The job added more variety and interest to a game that had become stale to me.

    With that in mind I don't want to be casting Aurorastorm on myself as WHM/SCH. Managing the Aurorastorm buff (as simple as it is, yes), is my SCH's thing, and I want a different thought process on WHM. I won't really go into whether my WHM needs that or not. I also like that on BLM my strongest nuke does not get the benefit of weather 100% like I do on SCH. In fact, as much as I enjoy SCH for all the different things I have to think about when I play it, I like the relative simplicity that BLM gives me when I'm in the mood for that.

    Now, if a different utility or function were added to storms for SCH only, then I could get behind all storms being subable. Again, I'm not really talking about storms being more powerful for SCH or that it the job "needs" that, I would just want to be able to think about storms differently on SCH than I do on the jobs that can sub them. Stormsurge kind of does this already, but I'm looking for something different than just maintaining a buff on someone for whatever reason - nuking/healing bonus or stats, it's still the same process. For example, a JA that elevates the storm tier or adds a battle related stat bonus for a max of 1-2 people at a time. That would be something different to do with storms on SCH.
    (0)

  8. #18
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zeargi View Post
    As a SCH, you have Fast Cast, MAB, Magic Enmity Down, Self Skillchain, Conserve MP "100%", Divine Seal, Elemental Seal, Divine Veil, Magic Acc+, Extend effect. If you honestly think that those spells are what makes that job special, then you need to reevaluate how you play it. They're not even 'Proc' spells and only really good when teamed with Klimaform (Which has a long recast) for weather boosts or activating equipment pieces. As a SCH you get a boost to Regen's effect with Light Arts and a reduced MP cost, Dark arts you can Aspir-ga and completely refill MP, you have regain, Enmity down and Boost, and Stormsurge. You can Refresh the hell out of everyone in one spell and continue to cast other things with no slow down of cycles, and you still have better defense than a SMN.
    You know, i had a point by point response written. But then i had to go take a dump and that helped me realize that was silly on my part, so i erased it.

    If not having three spells(that incidentally, you wouldn't have anyways if SE had taken the time and REALLY evaluated what effect 75~99 would actually have on jobs like SCH) is chapping your hide, tough. And that's from the heart. Anything else i could say is irrelevant in the face of your 'I WANTZ EEET!!!' argument.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    274
    I enjoy playing SCH, but I fail to see what else it has to offer besides embrava AND stunning. Why has nobody yet mentioned one of SCH's most important roles (alacrity+stun) . . . ?

    Anyway, nobody cares how many nukes you can do or how much damage the nukes do because magic damage is almost completely worthless in the game right now. BLMs are in the same boat; they exist for procs and only procs. You've got wildfire if you absolutely need magic damage.

    SCH is an amazing stunner however, so if you're going to argue that SCH is a useful job, you might as well support your argument with the sole reason it should be used outside of embrava.
    (1)

  10. #20
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Zeargi View Post
    since when has 2,470,000 gil been cheap
    Since you can make 1 mil a day from dynamis currency. And that's only 2 hours of your day.
    (0)

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