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  1. #1
    Player Showmo's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    29
    I would like to see Cure V added to Red Mage's spell list as well. With the level cap increase and with players now able to achieve 3,000+ HP inside of Abyssea, curing for only ~450 HP seems to fall a bit short sometimes (especially when being a solo healer).
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    Last edited by Showmo; 03-08-2011 at 07:56 PM.

  2. #2
    Player Lovehatehero's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Lovehatehero
    World
    Sylph
    Main Class
    BLU Lv 90
    Quote Originally Posted by Showmo View Post
    I would like to see Cure V added to Red Mage's spell list as well. With the level cap increase and with players now able to achieve 3,000+ HP inside of Abyssea, curing for only ~450 HP seems to fall a bit short sometimes (especially when being a solo healer).

    Or just up the soft and hard caps for cures. this would help solve a lot of healing issues
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  3. #3
    Player Showmo's Avatar
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    Mar 2011
    Location
    San d'Oria
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    29
    Quote Originally Posted by Lovehatehero View Post
    Or just up the soft and hard caps for cures. this would help solve a lot of healing issues
    This would be an excellent idea as well. If healing magic skill also played a bigger role in the amount you cured for, it would also resolve the issue with jobs without native healing magic skill subbing mage jobs and still curing for pretty much the same amount as a Red Mage (or other mage jobs with native healing magic skill).
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  4. #4
    Player Juxtaposition's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    Instead of a Cure V, RDMs could do to have a 'Curasa' spell: something on a moderate cooldown, 10-20 seconds or so, and heals proportionately to the percentage of HP lost on the target. RDM healing is passable at the moment, our only big weakness I could see needing filled is the need for an emergency 'big heal' button. Curaga healing can stay WHM's niche.
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  5. #5
    Player Jeanluke's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Jeanluke
    World
    Siren
    Main Class
    BLU Lv 99
    I for one would like to see some multiple status enfeebles. Kind of like in FFVIII. Would save time casting 1 spell over multiple spells. Where redmage really shines is enfeebles. Or adding enfeeble effects to en-spells would be cool along with other benefits. Just seems there is something more that could come......and if its gonna be there why not emphasize on the enfeebles. Or have the duration increased in proportion to its en-spell.
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