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  1. #1
    Player Juxtaposition's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    If you want to swing a sword and cast magic, go level Blue Mage. RDM is never going to be accepted into parties to melee, get over it.
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  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Juxtaposition View Post
    If you want to swing a sword and cast magic, go level Blue Mage. RDM is never going to be accepted into parties to melee, get over it.
    I never understand that, normal melee hits RDM and BLU hit the same, with Enspells RDM wins, BLU wins on WeapnSkills though, Eitherway, Parties are dead anyway so who cares.
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  3. #3
    Player Xikeroth's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Xikeroth
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Juxtaposition View Post
    If you want to swing a sword and cast magic, go level Blue Mage. RDM is never going to be accepted into parties to melee, get over it.
    Ok so lemme get this strait... its perfectly fine for a job like DNC to do respectable damage, self skillchain, enfeeb with effects that are very different from RDM, even buff the party with a haste samba AND heal for more then we do? No its not thats called overpowered and imbalanced.

    RDM used to be a job of choice meaning we could do whatever we want. Its a "jack of all trades" job as explained by the developers of the game. Didn't want to heal? Didn't have to just find a WHM friend. You could nuke, melee so long as your buffs and enfeebs had an effect. Sadly though that "jack of all trades" aspect if all but dead.

    But now because of abyssea and SE deciding to take a WoW attempt at AoE killing everything destroys the effect of RDM in a party period, luckily abyssea is only one event out of several we'll get to do at level 99 which means there should be events outside abyssea within the next few months.

    What SE needs to do is revive the other aspects of the job, stop making mobs immune to enfeebles for once and start making them immune to something else. I understand the want for cure 5 and Raise 2 but with no more new abyssea content comming out (which is VERY possible that it won't in the next few months) Cure 5 wont even be needed. SE has been trying to make WHM more useful for years and I think us getting cure 5 would do more damage then good. I don't even think SCH should get it.
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    Last edited by Xikeroth; 03-10-2011 at 06:09 AM.

  4. #4
    Player Valkrist's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Valkrist
    World
    Bahamut
    Main Class
    MNK Lv 4
    Coming from a level 90 WHM, RDM, SCH, BLM and DRG point of view, I feel that with the current Cure V spell, RDM and SCH should not have it.

    As stated before, not everything will be Abyssea in the coming updates. The need to have a RDM or SCH healing up to 900~ HP in a single cast to a tank with only 1400 HP isn't as much of a necessity. But who am I to say that the coming updates won't give life to new zones that share Abyssea like qualities like Atmas and cruor buffs. Until that point where it is known that RDM and SCH need to be curing for that much outside of Abyssea, I don't see an issue of WHM having C5 or C6.

    RDM and SCH will still be the go to job for healing because they are still by far better at longevity of MP, especially now at level 90. Outside of Abyssea, the need to cure 900~ HP instantly has never been an issue to RDMs and SCHs before.

    They had been able to do the job perfectly well while buffing the party with hastes and refreshes, all-the-while landing potent enfeebs at level 75. Now we're talking about having RDMs with Refresh II and higher Fast Cast and SCHs with more charges and a Sublimation that can convert up to 12 HP>MP per tick doing everything that a level 75 RDM/SCH did and then with Cure V and other new spells mixed in.

    What does that leave WHM outside of Abyssea? RDMs and SCHs cast faster than a WHM while getting access to tools that allow them to be more than just a healer. WHMs will still have the greatest cures per cast without a doubt in both actual and potential cured(Afflatus Solace Stoneskin) with a Cure V. Will a 1100~ Cure 5 and a 275 Stoneskin be necessary? Generally not. Will a Cure VI be necessary with its even bigger numbers? Absolutely not. Will WHMs be able to get back as much MP as a RDM or SCH with /RDM or SCH? Again absolutely not, though is it necessary for a WHM to have as much MP as them? Maybe or maybe not. Only time will tell for that one.

    So what exactly is WHM's role outside of Abyssea when RDM and SCH both out perform it? The same role that it has had even before Abyssea. The need to have a dedicated healer with a big "oh shit" button. But when you give RDM and SCH Cure V, the need for a WHM greatly diminishes.



    Inside of Abyssea the need for Cure V becomes apparent. Against NMs that like taking chunks of up to 1k and up HP per swing makes RDM and SCH just can't cut it. You have RDMs and SCHs fumbling through Cure III and IV to try to make up the difference and always trying to play catch up. At the same time the enmity generated is skyrocketing due to the amount of Cure IVs expended.

    Does this justify RDM and SCH getting Cure V then? I would still have to say no. Just from the recast alone from Fast Cast and Celerity would make WHMs almost obsolete due to the fact that you can spam Cure V. In that same situation where large cures are casted back-to-back, the WHM has to spam both Cure V and VI to do the same while generating significantly more enmity and MP consumed due to Cure VI. So now RDM and SCH can cast the best Cure faster than a WHM, but they still have the longevity to keep the Cure V spamming since they both have the new Refresh tools with the raise in level cap and that they don't have to use the MP inefficient Cure VI. On top of the fact that SCH can then produce greater Cure Vs due to Rapture.

    WHM has always been the healer when it comes to situations where large amounts of HP needs to be replenished ASAP. In Abyssea the scenario is the same, just with larger numbers involved.

    --

    So like I said above, "I feel that with the current Cure V spell, RDM and SCH should not have it." People in other job folders here have discussed alternatives or possible changes that make sense and may be viable without ruining the current game structure.

    -Raising the caps on all Cure spells. As well has making Healing Magic skill more important to the Cure formulas.
    -Give WHM a Job Trait that lowers enmity of Cure spells. Change the enmity that Cure V and VI generates. (Though personally I like the idea and the direction it's going, I don't see it balancing the jobs enough.)
    -Give access to Cure V through the use of atmas. (Again I like the idea, but don't see the balance unless the atma decides to give a penalty as well.)

    With all said, I don't see a problem with PLD getting Cure 5 in its current incarnation.
    (0)
    Last edited by Valkrist; 03-10-2011 at 07:56 AM.

  5. #5
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Juxtaposition View Post
    If you want to swing a sword and cast magic, go level Blue Mage. RDM is never going to be accepted into parties to melee, get over it.
    If you want to do nothing but heal all day, go level White Mage. RDM is never going to be accepted into parties to main heal, get over it.
    (0)