I would like to see Cure V added to Red Mage's spell list as well. With the level cap increase and with players now able to achieve 3,000+ HP inside of Abyssea, curing for only ~450 HP seems to fall a bit short sometimes (especially when being a solo healer).
Last edited by Showmo; 03-08-2011 at 07:56 PM.
This would be an excellent idea as well. If healing magic skill also played a bigger role in the amount you cured for, it would also resolve the issue with jobs without native healing magic skill subbing mage jobs and still curing for pretty much the same amount as a Red Mage (or other mage jobs with native healing magic skill).
Instead of a Cure V, RDMs could do to have a 'Curasa' spell: something on a moderate cooldown, 10-20 seconds or so, and heals proportionately to the percentage of HP lost on the target. RDM healing is passable at the moment, our only big weakness I could see needing filled is the need for an emergency 'big heal' button. Curaga healing can stay WHM's niche.
I for one would like to see some multiple status enfeebles. Kind of like in FFVIII. Would save time casting 1 spell over multiple spells. Where redmage really shines is enfeebles. Or adding enfeeble effects to en-spells would be cool along with other benefits. Just seems there is something more that could come......and if its gonna be there why not emphasize on the enfeebles. Or have the duration increased in proportion to its en-spell.
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