Honestly, WHMs are easily replaced with a second character. I know plenty of my linkshell members who dualbox a second character as WHM when the occassion calls for it. Typically this is done when they don't want to play WHM at all and instead DD for the fun of it.
Maybe I'm coming from the wrong mentality on it. I see the concerns existing WHMs have, but I think the fears are unfounded. WHM/RDM before at 82+ still has Refresh and Convert, and that doesn't change just because RDM gets Cure V at whatever level it gets assigned. The level progression is there, and so far it's been applied to elemental spells (Stone/Water/Aero/Fire/Blizzard IV and soon to be Thunder IV). Our nuking power was always decent for the work we applied it to with Blizzard III and that was at 75. Healing Magic on RDM imo is the only thing that's stagnated.
Code:
RDM WHM
Cure 3 1
Cure II 14 11
Cure III 26 21
Cure IV 48 41
Cure V ?? 61
Cure VI ?? 80
Raise 38 25
Raise II ?? 56
Raise III ?? 70
As you can see, RDMs level progression with Cure started at level 3 and progressed to the next tier at 11, 12, 12.
WHM started at 1 (of course) and progressed 10, 10, 20, 20, 19 (possibly 19 for next tier if SE so chooses).
If it continues without an addition to RDMs line of healing, when level 99 arrives, anyone can /RDM and get Cure IV while still having Convert and Refresh.
I welcome any addition to my healing line of magic, the statement to give RDM Cure V was
more a quick and dirty solution to continue our existing natural progression.
Hell even a modded Cure V with the original enmity rules would be better than spamming two Cure IV's back to back and
pulling MORE enmity than a Cure IV, Cure V, and Cure VI back to back on WHM.
Regarding Raise, the exact same progression(or currently lack thereof) with WHM. Starting at 25, it goes 31, 14... One can only assume they weren't given Raise II at level 50 to keep some form of challenge in the game.
With RDM, even if you assume a 2x level difference starting at 38, adding 38 puts you at 76... even allowing for a 50 level difference (which is MORE than the difference between Raise and Raise III on WHM) we still should've seen it at 88...
That was kind of where I was expecting to use it.
61 level progression (mind you it's extreme) puts it at level 99... But that's the same level progression it takes to get 5 tiers of Cure and 2 tiers of Raise on WHM... Raise II's xp difference is not that great a deal that it would be game-breaking to give us a second Raise we could use in the event of a partial Alliance wipe and it's useless when we solo anyway, so where's a valid counterargument?
It can't be subbed; SCH gets it at level 70(addendum:white) but their Cure IV(native) comes at level 55...
SCH for Cure btw was 12, 13, 25. Worst case scenario it should be Addendum: White for Cure V at 93 (12, 13, 25, 38)
I just don't see how these spells were overlooked in the initial 3 level increases. I would rather see if there's any consideration for adding these spells or some equivalent to RDM (please) and/or SCH at any point. SCH I don't play so whenever they get it, they get it idc, I just figured I'd toss the argument out.