sorry to necro this post but I would be happy if they just reduced the enmity on Cure 4. Cure 5 would be nice but at the same time reducing enmity on cure 4 would be better. As it currently stands because we only have cure 4 we have to spam it go keep people alive which creates a lot of enmity. When we pull hate then we have to cure ourselves which in the long run is not only dangerous but makes us significantly more inefficient than a WHM.
Cure 4 is only sucky because in Abyssea people have 3500 HP. When abyssea ends people will go backt o having 1400~ HP and Cure IV can be maxed out with cure potency gear to be about 550 with the proper gear which is still decent. I can see SCH getting Cure 5, but RDM and PLD will probably be stuck with Cure IV.
RDM get's Cure IV ~7 levels before both SCH and PLD. It would be an insult to not give them Cure V first.
youguys bitch about being psuedo whms and now you want cure 5 hmmmmm MAKE UP YOUR MINDS RDMS and besides sch should gain acess to cure 5 first now youguys can focus on enfebles your little more than backup heals now quit being greedy
I think players are broken
90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.
I think the fact of the matter is that the majority of us have come to terms with the fact that no one is going to let us mele, and enfeebles take all of 5 seconds to apply and maintain. The rest of the time we are going to be asked to main heal sufficient spells or not. Healing issue will be made even worse once we get out of Abyssia and the people willing to play whm drop off the radar because they lose that sexy 10-20 ticks of refresh. Not saying people will not want to play whm at all, but I know I know I won't.
This is Sakurawr, not Raen D:
I'm not saying you should be useless however focus on the other side of your abilitys as it stands and please correct me if im wrong healing 1st whm 2nd sch 3rd rdm am i wrong ?
I think players are broken
90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.
With the announcements of the new non-abyssea areas/events, assuming that we're not getting crazy HP buffs in those, RDM wont need Cure V.
And with how things are with the new dev team, they seem to want jobs to excel at what they're meant to do. I will say RDM does need something. But I don't think it's Cure 5.
SCH Getting Cure V would kill WHM, even with their Cure VI.
As an example:
WHM - Cure VI - 50% potency, 70 VIT and 150 MND = 1407
SCH - Cure V - 27% potency, 70 VIT, 100 MND, Light Weather, Rapture (available every 48 seconds) = 1447 --- With EAF+2 Hat that goes up to around 1600
Also SCH can cut the spell down in MP cost to less than Cure IV.
I include Weather as SCH can give itself it whereas WHM can not and stratagems are readily available with no problem. Whereas Divine Seal is 10 minutes.
To be honest in the list of things RDM needs fixing on, Cure V is last.
1. Melee
2. Actually being the best Enfeebler, not being it in A+ skill alone.
3. Supposed to be a master Enhancer but we have little native spells only we get.
4. Cure V and Raise II
Last edited by Daniel_Hatcher; 04-16-2011 at 05:41 AM.
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