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  1. #151
    Player Supersun's Avatar
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    Mar 2011
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    522
    Quote Originally Posted by Luvbunny View Post
    Maybe tweak Phalanx II as phalanxga and you can merit it to reduce damage up to 25%.
    That completely defeats the point of phalanx. Phalanx reduces damage by a set number, not a percentage.

    Quote Originally Posted by Luvbunny View Post
    And make ascension work with Enspells II.
    They would need to fix their accuracy before they did that otherwise everyone will never break 2 additional damage.
    (0)

  2. #152
    Player
    Join Date
    Mar 2011
    Posts
    283
    I want cure 5 also but please oh please give us reraise. why not left Refresh 2 be used with accession as it sits SCH can out refresh RDMs somewhat. they can double the duration of refresh and hit everyone at once
    (0)
    Last edited by Ezikiel; 03-15-2011 at 08:20 AM.

  3. #153
    Player Luces's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Luces
    World
    Bismarck
    Main Class
    THF Lv 99
    Quote Originally Posted by Ezikiel View Post
    I want cure 5 also but please oh please give us reraise. why not left Refresh 2 be used with accession as it sits SCH can out refresh RDMs somewhat. they can double the duration of refresh and hit everyone at once
    It takes 2 charges in order to refreshga + double the duration, in other words make it last as long as refresh II. The rarity that you will actually be able to hit the 2+ people required to make it worth the mp cost and 4+ to make it worth the charge cost, since you can't include the sch's self since they should be using sublimation, doesn't really make the sch argument justifiable, and then also the use of 2 charges for this 1 thing will greatly reduce your ability to do other buffs, nuke, and switch between arts if needed. It would be more effective for them to increase the damage of their nukes with the charges.

    Also Esotquer +2 set(+ the cape) gives your enhancing magic on others with composure a total 96% increase in duration, it also gives refresh I and II +1 more mp/tic if worn during end cast which, this alone allows you to refresh more effectively then a scholar does.

    Also a scholar will be using sublimation on its self, but a rdm casting refresh 2 on one self with estoq. +2 legs, feet, and cape along with composure restores: 150(time)*3(composure)= 450(seconds) +30% duration(+2 feet and the cape)= 585(seconds amount of tiem refresh now last when casted on self, comes out the same if you apply 30% before or after composure), 585s/3s(3 seconds =1 tic) = 198tics*7mp/tic(emp+2 pants)= 1365 mp restored to ones self with one refresh 2. 10% less duration with +1 boots. Which is most of my mp outside of abyssea depending on my set up, which sublimation can not do.
    (0)
    Last edited by Luces; 03-15-2011 at 11:29 AM.

  4. #154
    Player Kuvo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    132
    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    Instead of just giving us cure 5 i think they should add a second tier to merits with different spells to get or maybe different job abilities that can enhance our skills. I do think that SE will give us cure 5 anyway before lvl 99 because we haven't gotten a cure spell since lvl 45, that will be over 50 levels up to 99 with no other cure spell. They will also give whm more cure spells too so the balance won't be off for both jobs. But overall I think more merit choices or a few more spells. Either way I can't wait to see what SE has planned for our job.
    (0)

  5. #155
    Player
    Join Date
    Mar 2011
    Location
    All Nation (Sandoria)
    Posts
    28
    Cure 5 isnt "Neccisary outside Aby" but honestly i think most people concerened with RDM getting cure 5 that are actual RDM's is because they dont WANT to be Main healers. Those that do want it that are RDM's isbecausethey dont wantto have to spam cures. If you are spaming cure3-4 on a tank and you got others being hurt someones gona die. WHM can drop a cure 6 on one and a cure 5 on another and still have time to rest after. Even with cure 5 i highly doubt RDM will surpass 700ish cure without alot of cure potency gear. Either way it goes cure 5 vs. cure5 a WHM will still be king. Not 1 single RDM in this forum wants to take a WHM's job because that job sucks. But the versatility of RDM certainly could help suport that said WHM much better with cure 5. That being said what i wpould love to see is better buffs to stoneskin or posibly stoneskin 2 increse the caps or somehting. i know as a BLM/RDM on most NM's my SS will last maybe 1.5 hitsat most "Hits that dont remove any of the enmity i just generated to get the hate".
    (0)

  6. #156
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Atomic646 View Post
    Cure 5 wouldnt make RDM overpowered.. Cure 6 maybe but definitely not cure 5. I wouldnt mind if they double the enmity from casting it on rdm, we need a more powerful cure spell
    The low enmity of it really doesn't matter. Rdm has more defensive tools than any other job. Hell, i'd rather it have higher enmity than lower, because it'd allow me to more easily grab hate if shit hits the fan.
    (0)

  7. #157
    Player mystery's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Fierycooke
    World
    Fenrir
    Main Class
    WHM Lv 94
    I'm often in parties in abyssea and if I go RDM instead of WHM for high level enfeebles I'm also the main healer and Cure IV just can't keep up with the massive damage some NM's deal out. even as WHM it is a challenge with cure VI as only healer.
    (0)

  8. #158
    Player Reimii's Avatar
    Join Date
    Mar 2011
    Location
    Bastosan d'urst.
    Posts
    8
    Meh I don't really see the point in having Cure 5 on RDM (or SCH by extension...but that's another story). I play multitasking mainhealer RDM/SCH a lot and frankly having to spam C3/4 doesn't really effect me. But then again I'm probably one of those players who's in that mini group of rdms these days who actually has a healing magic set (with the addition of atmas in Abyssea) that pushes their cure potency to or above 50% resulting in 630+ Cure IVs over the average 450. If you have the fast cast gear to macro in before you switch to your healing magic set, getting the cures off fast shouldn't be a problem. If you're concerned about hate then switch MND gear out for Enmity down gear (like reign grip for a pax grip, and one MND earring for possibly a Novia if you can afford it). We're lucky to have some cure potency/MND gear that has Enmity down already on it (Augur's Jaseran/Errant Body and Tatsumaki Sitagoromo with the Potency and enmity down augments).

    For those RDMs that don't want to be a main healer, you're going to have to learn how to be flexible because if you're in events where the alliance splits up to kill everything in the zone...and there's only one WHM? Guess who's keeping everyone alive on your team! Anyway, Cure 5 would be nice but it isn't nessessary. If you reeeeally want it then level WHM yourself and get more out of it.

    Now on the note of Raise II, besides having a second raise for when you've died and need to raise people it is also useless. Besides in the event of a full wipe inside abyssea just Chainspell Raise and pop the next 2hr chest you see. Also I'm probably the only person who still gets IRKED when it happens but anyone who decides to die a lot because a) they're too lazy to watch utsusemi count/timers b) they just can't help nuking do hard c) decides to go out and do stuff weakened without healing themselves out of the red first be it with spells or temp items d) DOESN'T HAVE RERAISE...deserves a Raise 1 or to be left dead until a mage can get to them. Imo in most cases a weakened person is as usless as roadkill. (Of course this doesn't count those who have RR but are just unlucky when they get up. Poor souls. :<)
    (0)

  9. #159
    Player hollowsgrief's Avatar
    Join Date
    Mar 2011
    Posts
    28
    Character
    Talizorah
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    People need to stop CRYING that rdm cannot main heal as good as a whm, or nuke as well as a blm, or melee as well as a warrior! RDM is the "jack of all trades, master of none" that means they get a little of everything. RDM was my main and first job from the first time I started the game, they are not ment to put out nukes as powerful as a blm, nor are they ment to heal as well as a whm; they are a back up for everything, little bits here and there. Sure cure IV doesn't mean much inside abyssea but that isn't the point, RDM isn't ment to heal large amounts of HP, they are just there for that little bit of extra help when the WHM is caught off guard. So stop crying that we do not get cure V, and put your energy and focus into stuff rdm should actually get: AoE enfeebling magic (Silencega Paralyga, Graviga, Slowga, etc.)
    (0)

  10. #160
    Player Supersun's Avatar
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    Mar 2011
    Posts
    522
    Because AoE magic is totally something that Red Mages "specialize" in.
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